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Hello:

If you only need to "flatten" the aerodrome at an assigned elevation which matches the surrounding terrain, this is done with a "flat" airport background vector flatten polygon.

If you need to make a slope from the aerodrome down to the surrounding terrain, this is done with a "sloped" airport background vector flatten polygon.


For more info on these procedures, see the manual for Airport Design Editor (aka "ADE"):

http://www.fsdeveloper.com/forum/threads/ade-manuals-and-tutorials.428829/

http://www.fsdeveloper.com/forum/forums/airport-design-editor.95/


Also, see this thread (and other such threads here at FSDeveloper via the forum "Search" feature):

http://www.fsdeveloper.com/forum/threads/flattens.425495/page-2


Hope this helps ! :)

GaryGB
 
Most developers would use SBuilderX to blend the mesh to the flatten with sloped flatens (sometimes triangles). You can use SBuilderX with FSUIPC to get the right point locations into SBuilderX, and TCalcX for the needed elevation of each point.

Dick
 
The default airport flatten isn't blending in with the mesh. You can use ADE to make flatten polys around it to blend the edges in with the surrounding terrain.

Select "edit individual points" and right click on each of them and "move aircraft here", then select that vertex and "set to FSX altitude".
 
Have a hollow square with your airport in the middle. The middle verts have the airport altitude, then you put a vert every 100m or so around the outside and do the above. Unless there's large undulations in the scenery, this'll work fine. I've had to to it with nearly all my airports.
 
Enter the source and destination directories, or just "." for the same folder.

And in "xxxx.tif" needs to be the same file name as your DEM.
 
There's something wrong with how the coordinates are embedded into the Geotiff.

I get:
ulxMap=455000
ulyMap=4391200
xDim=25
yDim=25

I would use the 5m mesh around the airport and sort it out with the polygons like I mentioned beforehand. That or someone else will have to have a look at this. It's beyond my capabilities, I think the GEOtiff is broken.
 
congrats nice you have got the hang to the mesh, if you are interested in the terrain developing there was a tutorial about photoreal scenery creation it would help a lot to understand how this work I would have to link the tutorial to somewhere because the old links are dead, it's an old tutorial.the tutorial is "manual para realizar escenarios foto-realista para fsx" from Albserto Sánchez. It was in the same site you get the mesh tutorial. Airhispania.
 
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