- Messages
- 228
- Country
Hi folks, was just in need of a little help please. I am working on an aircraft project for FS2020 in 3ds Max and have run into a bit of trouble. I am currently working on the wings and getting the wing flex animation to work with a skin modifier which works just fine. However when I add a skin modifier to the slats, they stop working altogether. I have tried various approaches, namely, another set of bones for the slats themselves but no luck, I have tried using a helper and adding the bones to it but no luck. Just seems that no matter what I do, nothing seems to work. What I want to achieve if for the flaps, slats, spoilers ailerons etc. all animate as they should but also flex with the wing. If anyone has any experience in this area, I would very much appreciate a kick in the right direction. Many thanks in advance.