Hi,
I'm getting a problem with my model in MCX, in the render window, I noticed all textures with alphas are a black and white checker. Also, the rest of my textures are distorted, one the polys containing my runway arrows is extremely compacted. Anything without an alpha is fine though.
Also, I would just like to ask if theres a way to layer textures in SU, because my arrows on the runway, which have an alpha surrounding them to give them a 'softer' appearance on the tarmac under it, apply the alpha on the tarmac aswell. In other words, is there any way to prevent alphas from affecting the textures under them?
If anyone is confused about what I'm trying to say (it's understandable!) just ask, I can provide images and extra info,
Thanks.
I'm getting a problem with my model in MCX, in the render window, I noticed all textures with alphas are a black and white checker. Also, the rest of my textures are distorted, one the polys containing my runway arrows is extremely compacted. Anything without an alpha is fine though.
Also, I would just like to ask if theres a way to layer textures in SU, because my arrows on the runway, which have an alpha surrounding them to give them a 'softer' appearance on the tarmac under it, apply the alpha on the tarmac aswell. In other words, is there any way to prevent alphas from affecting the textures under them?
If anyone is confused about what I'm trying to say (it's understandable!) just ask, I can provide images and extra info,
Thanks.

