• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

A MCX issue

Messages
41
Country
ireland
Hi,

I'm getting a problem with my model in MCX, in the render window, I noticed all textures with alphas are a black and white checker. Also, the rest of my textures are distorted, one the polys containing my runway arrows is extremely compacted. Anything without an alpha is fine though.

Also, I would just like to ask if theres a way to layer textures in SU, because my arrows on the runway, which have an alpha surrounding them to give them a 'softer' appearance on the tarmac under it, apply the alpha on the tarmac aswell. In other words, is there any way to prevent alphas from affecting the textures under them?

If anyone is confused about what I'm trying to say (it's understandable!) just ask, I can provide images and extra info,

Thanks.
 
Hi,

The checkerboard means MCX can not find the texture.

There is no way to layer in SketchUp. You could try to increase the zbias in the MCX material editor for that material.
 
Thanks Arno for the reply, where must I place the textures in order for MCX to recognise them?

Thanks.
 
Hi,

By default SketchUp will place them in a folder with the same name as your object (if you export to COLLADA). That should work fine. So if they are missing when you did that, something else might be the case. Maybe you can show me the object?
 
I exported to dae into a folder which also contains all textures used on the object, which are held in a subfolder of the same name. The first pic is of the model in sketchup, the second is tit in MCX:
 

Attachments

  • untitled1.jpg
    untitled1.jpg
    83.7 KB · Views: 512
  • untitled2.jpg
    untitled2.jpg
    89.8 KB · Views: 494
Hi,

Does the event log contain any messages about failing to load certain textures? If so, can you show the messages?
 
Hi,

It is weird that the JPG textures fail to load, but ModelConverterX can not read PSD files. So that these can't be displayed is normal.

Did you modify the texture search path in MCX? Else the JPG files made by SketchUp should always load.
 
Yes it appears the images that failed to load were psd images, but after changing them to jpegs the alphas are removed, I don't think jpegs support alphas. I've tried layering the textures by having one slightly above the other but that's only going to lead to more problems. Does MCX support any other file types like tga?

Also I did change the texture load path, can you provide me with the default one please?

I'm not sure if I can't really make a quality scenery with sketchup if I can't layer the textures, but this is my last resort as I can't get the hang of gmax, so I really need to figure this out somehow.
 
Last edited:
Hi,

SketchUp often uses PNG files for transparency, those are supported. And I think TGA should also work. Another option is 32 bit BMP.

This is the default texture path:

Code:
[MCXTEMP];[FILENAME];texture;..\texture;..\..\texture;[FSXPATH]\texture;[FSXPATH]\scenery\global\texture

If the part [FILENAME] is missing SketchUp textures could be missed.
 
Back
Top