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Hello Arno, hello community!
My Name is Karsten, i come from Germany, Rheine (EDXE).
The last days i spend the days studying, reading and learning about scenery design. My goal is to create a photo realistic undergrund for my Hometown around EDXE. After that i want to add autogen with the SDK on the .bmp files.
Meanwhile i know how the fs2004 terrain SDK work, i know what Lod13 means, i know where the cells are who i want to place my undergrund. How to create the .inf file (oh my god! All the parameters...
). And other programs i tryed and made experiments:
SBuilder205, SceneGenX, LWMViewer2, dxtbmp ...
The photos i copy "pix and coord exactly" from Google earth, convert them with my favorite Programs.
I read a lot of forum topics, different problems from other peoples, and tutorials.
Ok im a beginner. Its very hard for me to understand all the programs and the "rules". So i have some questions and want to ask here for help:
1. How can i work, which Programs should i use to make a relistic backgrund in a better quality than 4,75 meter?
1b: When i want a better quality, is the only solution to work with polygons on the ground? But how can i adapt a poligon to the ground? A polygon is flat, but my terriain is not flat (i use fsgenesis mesh in this area).
2. Why is CellXdimensionDeg, CellydimensionDeg important for the compiler, when all corner locations are known? I have ever big Problems to
the right values here, and sometimes my experiment work, sometimes not. And so i can´t make a scenery, because i have everytime big Problems here. E.g. I know the coords of NW Corner, and i know that my image is 1000m x 1000m. How can i compute the other corners? At the moment i measure it with google earth and note it, but this is a little bit pedantically, when i try to make a area from 10x10 km. And sometimes ... problems, problems, problems.
3. The other Problem are the "water" borders, yes i know why is it so (lod13 cover are), but is there no other way, to made e.G. only the area around a stadium? Just a area from 100x150 meter? Yes, made a polygon. And add a texture. But which program is the best and easy? And how solve the problem that the polygon did not sink under sightline at the one side, or "fly" 1meter over the ground on the other side.
4. Coords: There are three (!!!) different ways to show coords? The 1. Program use decimal (52.327833°), the other in deg, min, sec ( 52°19'40.20"N) and other i don know what it means (N52*19.67'). Hello? Somewhere @home
? What a mess
! All three examples define only one point on earth. Exist there somewhere a calculator to "translate" the values? Don´t understand why not everybody use decimal, this is the one and only value, all other sucks.
Big thx for every help, tips and tricks.
My Name is Karsten, i come from Germany, Rheine (EDXE).
The last days i spend the days studying, reading and learning about scenery design. My goal is to create a photo realistic undergrund for my Hometown around EDXE. After that i want to add autogen with the SDK on the .bmp files.
Meanwhile i know how the fs2004 terrain SDK work, i know what Lod13 means, i know where the cells are who i want to place my undergrund. How to create the .inf file (oh my god! All the parameters...
). And other programs i tryed and made experiments:SBuilder205, SceneGenX, LWMViewer2, dxtbmp ...
The photos i copy "pix and coord exactly" from Google earth, convert them with my favorite Programs.
I read a lot of forum topics, different problems from other peoples, and tutorials.
Ok im a beginner. Its very hard for me to understand all the programs and the "rules". So i have some questions and want to ask here for help:
1. How can i work, which Programs should i use to make a relistic backgrund in a better quality than 4,75 meter?
1b: When i want a better quality, is the only solution to work with polygons on the ground? But how can i adapt a poligon to the ground? A polygon is flat, but my terriain is not flat (i use fsgenesis mesh in this area).
2. Why is CellXdimensionDeg, CellydimensionDeg important for the compiler, when all corner locations are known? I have ever big Problems to
the right values here, and sometimes my experiment work, sometimes not. And so i can´t make a scenery, because i have everytime big Problems here. E.g. I know the coords of NW Corner, and i know that my image is 1000m x 1000m. How can i compute the other corners? At the moment i measure it with google earth and note it, but this is a little bit pedantically, when i try to make a area from 10x10 km. And sometimes ... problems, problems, problems.3. The other Problem are the "water" borders, yes i know why is it so (lod13 cover are), but is there no other way, to made e.G. only the area around a stadium? Just a area from 100x150 meter? Yes, made a polygon. And add a texture. But which program is the best and easy? And how solve the problem that the polygon did not sink under sightline at the one side, or "fly" 1meter over the ground on the other side.
4. Coords: There are three (!!!) different ways to show coords? The 1. Program use decimal (52.327833°), the other in deg, min, sec ( 52°19'40.20"N) and other i don know what it means (N52*19.67'). Hello? Somewhere @home
? What a mess
! All three examples define only one point on earth. Exist there somewhere a calculator to "translate" the values? Don´t understand why not everybody use decimal, this is the one and only value, all other sucks.Big thx for every help, tips and tricks.
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