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active/deactive area

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italy
I need your help. I created a mission where the pilot after take off must pass on the runway at 500 feet. I created a rectangle area connected to a trigger proximity but when the pilot take off active dialogue of the transition to 500 feet. I used Object Activation Actions but has no effect.
how I can disable the dialogue before takeoff and active after take off?
 
I need your help. I created a mission where the pilot after take off must pass on the runway at 500 feet. I created a rectangle area connected to a trigger proximity but when the pilot take off active dialogue of the transition to 500 feet. I used Object Activation Actions but has no effect.
how I can disable the dialogue before takeoff and active after take off?

Make the runway proximity trigger off to start (Activated: False). Use a second trigger some distance away from the runway to trigger an Activation Action that will activate the trigger over the runway.

For your second trigger, you could direct the player into another rectangular area using a waypoint. Or better yet, put the rectangle around the entire airport and use the On Exit Action to trigger the Activation Action. This way when the player gets the correct distance away from the airport, the runway trigger is turned on.

All these triggers can get complicated. I name all the areas and corresponding triggers etc. with the same name to keep them straight. If your just using the OPT, when you check your logic by looking at the Referenced By box and References box and check each of the triggers to make sure they are all linked properly. I like using the FSX Mission Editor to look at all the links, it makes it much easier to find and errors in the logic.

Good luck!

Gunner
 
I also use fsx mission editor but does not work the same

This is the timer trigger for deactive area3



this is the proprerty trigger for active area3



and this is the proximity trigger for active dialog for low pass in the area3



I had already done everything but not working :mad::confused:

You can downlaod the mission here http://fsxmission.altervista.org/file/MissionNasa.zip

thank you very much for the help ;)
 
Last edited:
You are missing one step, the Proximity Trigger. Your Object Activation Action needs to activate the Trigger not the Rectangular Area.

Create your Rectangular Area.
Create the Proximity Trigger and reference the Rectangular Area.
Create the Object Activation Action and Reference the Proximity Trigger.

Now Create your second Trigger to activate the the Runway Proximity Trigger and reference the Object Activation Action in the OnEnterAction or OnExitAction.

I hope this helps.

Gunner
 
Here is a quick example:

I made two areas around the center of the runway. The first was just over the runway and it's called FlyOver. The second called Airport was centered on the runway, but was much larger.

I created two Proximity Triggered called FlyOver and Airport. FlyOver is not active (False), and Airport is active. When you leave the Airport proximity it activates FlyOver. When you return, proximity trigger FlyOver triggers.

Gunner
 

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Gunner thank you very much !!!!!
objectactivation action now works correctly. I am very happy. I will write your name in the release notes of the mission. thanks again
fsxmission :p
 
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