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Add std effect to std object

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139
I want to add an explosion to a standard object in an FSX mission. This is the code I am using..

<SimMission.AttachEffectAction InstanceId="{5DD1E715-FD83-4DA2-8AD1-E232A6CEA6CD}">
<Descr>AttachEffectFlames</Descr>
<EffectName>fx_explosion.fx</EffectName>
<AttachPointName>??</AttachPointName>
<ObjectReferenceList>
<ObjectReference id="super_tanker" InstanceId="{A1CDC1DA-FBB7-4035-8B3D-A906BFC0CC4D}">
</ObjectReference>
</ObjectReferenceList>
</SimMission.AttachEffectAction>

I am using an included standard FSX fx as you can see by the file name.

Is there a generic attachpoint I can use?

And can I do this with an AI ground object also? I tired it with the default Carrier and used the attchpoint list in the effects SDK.. nothing.

I've tried a few variations without success. I simply set a Timer for ten seconds as a test.. no effect.

Maybe someone has built a mission they can send me as a sample to copy? thanks
 
Last edited:
You need to use an unused attach point and many objects don't have one. I see this for the supertanker, I don't know if it is unused:

Super_tanker attachpt_STEEL_MATS_1

You can use:

attachpt_GenericEffect attachpt_GenericEffect

Just place the GEN_SceneryEffect object in the location you want the effect, and use attachpt_GenericEffect as the attach point.

I use effects in the following missions that can be downloaded at flightsimulatorxmissions.com or flightsim.com:

Henderson Supply (boat explosion) - HenSup.zip
Lost Treasure II (smoking engine)- LT2_10.zip (Only at Flightsimulatorxmissions.com)
Pathfinder (Anti-aircraft bursts and ground tracer fire)- Path10.zip
Project Gremlin (Plane crash)- Gremln10.zip

Gunner
 
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