I want to add an explosion to a standard object in an FSX mission. This is the code I am using..
<SimMission.AttachEffectAction InstanceId="{5DD1E715-FD83-4DA2-8AD1-E232A6CEA6CD}">
<Descr>AttachEffectFlames</Descr>
<EffectName>fx_explosion.fx</EffectName>
<AttachPointName>??</AttachPointName>
<ObjectReferenceList>
<ObjectReference id="super_tanker" InstanceId="{A1CDC1DA-FBB7-4035-8B3D-A906BFC0CC4D}">
</ObjectReference>
</ObjectReferenceList>
</SimMission.AttachEffectAction>
I am using an included standard FSX fx as you can see by the file name.
Is there a generic attachpoint I can use?
And can I do this with an AI ground object also? I tired it with the default Carrier and used the attchpoint list in the effects SDK.. nothing.
I've tried a few variations without success. I simply set a Timer for ten seconds as a test.. no effect.
Maybe someone has built a mission they can send me as a sample to copy? thanks
<SimMission.AttachEffectAction InstanceId="{5DD1E715-FD83-4DA2-8AD1-E232A6CEA6CD}">
<Descr>AttachEffectFlames</Descr>
<EffectName>fx_explosion.fx</EffectName>
<AttachPointName>??</AttachPointName>
<ObjectReferenceList>
<ObjectReference id="super_tanker" InstanceId="{A1CDC1DA-FBB7-4035-8B3D-A906BFC0CC4D}">
</ObjectReference>
</ObjectReferenceList>
</SimMission.AttachEffectAction>
I am using an included standard FSX fx as you can see by the file name.
Is there a generic attachpoint I can use?
And can I do this with an AI ground object also? I tired it with the default Carrier and used the attchpoint list in the effects SDK.. nothing.
I've tried a few variations without success. I simply set a Timer for ten seconds as a test.. no effect.
Maybe someone has built a mission they can send me as a sample to copy? thanks
Last edited:
