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Adding a new livery

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us-washington
Hi Folks,

This is probably so simple that I can't see it; I'm trying to create a second livery for my latest cruiseship model, something I've not done before. I've made 2 texture folders 'texture.[livery a]' and texture.[livery b] with the textures for each livery and added a corresponding fightsim.1 to the sim.cfg.

When I open the .mdl in MCX made with only the first livery, I now see both liveries in the MCX dropdown box, and the original livery loads properly. As I expected, the new livery points to the wrong texture names and those don't load. If while viewing the new livery, I use the Material Editor to change the texture names to the right ones for the new livery, MCX now loads those textures, but it also now tries to use those new textures for the original livery. So far can have one or the other livery, not both. Saving the textures and or saving the model at various stages simply saves what I see in MCX. I didn't find the solution in the documentation, so this begging for help. :-)
 
Hi,

I' assume this is a "flyable" ship. If so, create two model folders, model and model.new (you can call the second one anything you like after the model.).

Then in the aircraft.cfg file the first livery should have the line:

model=

and the second livery should have the line:

model=new

(or whatever you called it).

Then have MCX edit the MDL file in the model.new folder, but not touch the model in the original model folder.

PS. For clarity, you can also rename the MDL file in the model.new folder, so the MDL names are different. If you do this, be sure to edit the model.cfg file in that folder to the matching name.

Hope this helps,
 
Hi Tom,

Although I have a pilotable version of the cruise ship (rather fun actually), my problem is with the AI version. The method you describe rings a bell; as I remember that's what I did for a pilotable ferry with a VC.

I tried to copy the basic format used for a couple of other AI boats (from RTMM) that had multiple liveries, but no luck so far.
 
Just to clarify:
The AI boat I was using as a pattern has the following:
in the model.cfg :
[models]
normal=VEH_water_cargoC_sm

And in the sim.cfg
[fltsim.0]
title=Cap San Augustin
model=
texture=Cap San Augustin

[fltsim.1]
title=Hanjin Washington
model=
texture=Hanjin Washington


etc
 
in Model= be sure that it's the name of the folder and for texture just have to have the two folders with diferents names. if it's just one model and two differents liveries , it should not fail. check there is not any mistyping error in some of the texture folder or model, etc.
 
If you have 2 texture folders for the same model, the textures in those 2 folders have to have the same file names.

Rename the textures in the second folder to match the names in the original folder and you should be good to go.

cheers,
Lane
 
Thanks Lane,

I know there maybe be some doubts about veracity, but I had just figured this out myself! Really. :-) So it works. That's the key; same file names.

Thanks guys, this was driving me batty.
 
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