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Hi Folks,
This is probably so simple that I can't see it; I'm trying to create a second livery for my latest cruiseship model, something I've not done before. I've made 2 texture folders 'texture.[livery a]' and texture.[livery b] with the textures for each livery and added a corresponding fightsim.1 to the sim.cfg.
When I open the .mdl in MCX made with only the first livery, I now see both liveries in the MCX dropdown box, and the original livery loads properly. As I expected, the new livery points to the wrong texture names and those don't load. If while viewing the new livery, I use the Material Editor to change the texture names to the right ones for the new livery, MCX now loads those textures, but it also now tries to use those new textures for the original livery. So far can have one or the other livery, not both. Saving the textures and or saving the model at various stages simply saves what I see in MCX. I didn't find the solution in the documentation, so this begging for help.
This is probably so simple that I can't see it; I'm trying to create a second livery for my latest cruiseship model, something I've not done before. I've made 2 texture folders 'texture.[livery a]' and texture.[livery b] with the textures for each livery and added a corresponding fightsim.1 to the sim.cfg.
When I open the .mdl in MCX made with only the first livery, I now see both liveries in the MCX dropdown box, and the original livery loads properly. As I expected, the new livery points to the wrong texture names and those don't load. If while viewing the new livery, I use the Material Editor to change the texture names to the right ones for the new livery, MCX now loads those textures, but it also now tries to use those new textures for the original livery. So far can have one or the other livery, not both. Saving the textures and or saving the model at various stages simply saves what I see in MCX. I didn't find the solution in the documentation, so this begging for help.
