- Messages
- 7
- Country

Hi,
I'm using Prepar3D on a 3 projector setup with a domed simulator screen. I can use the multi-screen feature of Prepar3D to create a nice continuous wrap around environment, so I am generally happy with that. However, it is important to me that the visuals are angularly correct. ie. if I pitch the aircraft nose up by 10 degrees, then the horizon must subtend a 10 degree offset when viewed from the ideal viewing position at the centre of the dome.
It enable me to do this, it would be really useful for me to be able to make Prepar3D render some simple markers in the view at known (or programmable) angular offsets. ie. the aircraft boresight (ie. zero azimuth and elevation) for example, or perhaps 20 degrees in azimuth to the left or right. However, I cannot see a way of doing this in Prepar3D. I had heard that it was possible to add HUD-style symbology to Prepar3D and I wondered whether that might be one approach to achieve this, but I can't even see how to do that.
Any ideas?
TIA,
Dave
I'm using Prepar3D on a 3 projector setup with a domed simulator screen. I can use the multi-screen feature of Prepar3D to create a nice continuous wrap around environment, so I am generally happy with that. However, it is important to me that the visuals are angularly correct. ie. if I pitch the aircraft nose up by 10 degrees, then the horizon must subtend a 10 degree offset when viewed from the ideal viewing position at the centre of the dome.
It enable me to do this, it would be really useful for me to be able to make Prepar3D render some simple markers in the view at known (or programmable) angular offsets. ie. the aircraft boresight (ie. zero azimuth and elevation) for example, or perhaps 20 degrees in azimuth to the left or right. However, I cannot see a way of doing this in Prepar3D. I had heard that it was possible to add HUD-style symbology to Prepar3D and I wondered whether that might be one approach to achieve this, but I can't even see how to do that.
Any ideas?
TIA,
Dave
