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MSFS ADE 2020 Alpha 21 HotFix 4

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italy
Hi Scruffy,
first of all, thank you for your work!
Next, I was trying to change a parking spot type at LHBP' MSFS stock airport using the last ADE beta HF and when I have loaded that airport, the impression I have is that my aircraft is down to uphill is in front of me. My aircraft was parked just in the rear left side of the changed parking spot.
Hope the .jpgs could help.

Thanks a lot!
 

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4
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germany
As soon as two or more localizers are present, ADE gives an error message when checking XML source via Tools and during compiling of BGL.
As an example just create a new project and process it based on default EDDF, where multiple localizers exists with different Idents and GP angles.
When only one Localizer per RWY is present it seems to work.

Btw. would it be possible to have an export mode that just would create a BGL with modified Localizer / GP / DME definitions and nothing else / absolute minimum that edited / added Localizers / GPs /DME need to work to make sure that nothing else but ILS get overwritten.
 
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3
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italy
Hi Scruffy,
attached you'll find the request project backup.
Thank you
 

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rhumbaflappy

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I've been doing some studies of the handmade airports by Asobo and Microsoft in the standard packages and it's updates. For the most part, Microsoft's airports are full of errors which show up when the ADE or A2P recompilations are loaded into the DevMode. Asobo's airports are much better.

asobo-airport-kdfw-dallas-fort-worth recompiled from ADE shows taxipoint errors in DevMode. A2P recompiled shows no errors in DevMode.
If I do a transplant of the TaxiwayPaths from the A2P asset XML to the ADE XML, Devmode happily accepts this, so it seems ADE is doing something different in the creation of the paths.
 
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rhumbaflappy

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asobo-airport-kdfw-dallas-fort-worth recompiled from ADE shows taxipoint errors in DevMode. A2P recompiled shows no errors in DevMode.
If I do a transplant of the TaxiwayPaths from the A2P asset XML to the ADE XML, Devmode happily accepts this, so it seems ADE is doing something different in the creation of the paths.
I found the error.
A2P uses the <TaxiWayPath> type="ROAD" ADE changes this to <TaxiWayPath> type="TAXI" and that causes the error in DevMode. I think roads don't need hold_shorts or be connected to the main network of paths.
 

scruffyduck

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I found the error.
A2P uses the <TaxiWayPath> type="ROAD" ADE changes this to <TaxiWayPath> type="TAXI" and that causes the error in DevMode. I think roads don't need hold_shorts or be connected to the main network of paths.

Thanks Dick

I seem to recall that in the early days there was an issue with ROAD type and I set them to be changed. Seems an update has made them viable or perhaps I just got it wrong
 
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15
Country
canada
Hi Scruffy,
first of all, thank you for your work!
Next, I was trying to change a parking spot type at LHBP' MSFS stock airport using the last ADE beta HF and when I have loaded that airport, the impression I have is that my aircraft is down to uphill is in front of me. My aircraft was parked just in the rear left side of the changed parking spot.
Hope the .jpgs could help.

Thanks a lot!
Hi Scruffy,
I have the exact same problem at LHBP. I have only edited taxiway designations and a few parking spot numbers. In fact, the entire apron west of the terminal is now full of large bumps. It looks as though a flatten area has disappeared. Skatesoft has already sent his backup file which must tell the whole story so I won't add mine.
Thanks!
 

rhumbaflappy

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Patrick Germain's decompiler is not finding the airport flatten flag, so ADE isn't seeing it:

Untitled.png


The default airfield has the flatten applied. You need to change this in your LHBP ADE project.
Patrick might need to add this to the BGLViewer and A2P.
 
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32
Country
finland
I get this error message popped up when creating a stock airport, any hint what this causes?
 

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canada
Patrick Germain's decompiler is not finding the airport flatten flag, so ADE isn't seeing it:

View attachment 80041

The default airfield has the flatten applied. You need to change this in your LHBP ADE project.
Patrick might need to add this to the BGLViewer and A2P.
Thanks for the explanation.
I have not found a "flatten airport" option in the ADE menu so I set the flag in the xml and created a new project from xml. The airport is now tortilla-flat. I hope this was the proper way of doing this and that I have not lost something else in the process. I am a novice...
 
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canada
Dumb me! I had not clicked on the arrow at the top left to display my project data. All I saw was the empty "new" ADE properties.
Learning every day.
Cheers!
 
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608
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germany
Well, in my case ADE20 isn't that talkative. When setting up a project I'm answering each presented question, nonetheless ADE answers any attempt using [strg]+s by a message the an empty path is not allowed (translated). I can safe the project without hassles via the file menu.

What I did wrong?
 

scruffyduck

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Well, in my case ADE20 isn't that talkative. When setting up a project I'm answering each presented question, nonetheless ADE answers any attempt using [strg]+s by a message the an empty path is not allowed (translated). I can safe the project without hassles via the file menu.

What I did wrong?
Is this a project from stock or from scratch or something else. Can you provide some screen shots as I am not clear what questions you mean?
 
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germany
Is this a project from stock or from scratch or something else. Can you provide some screen shots as I am not clear what questions you mean?
Jon, as I have to leave right now I only can do it this afternoon (probably about 15:30Z). Thanks for reacting so quickly.

EDIT: Ha, appointment is canceled...

The project is from stock. I loaded EDDT via ADE and started the work. However, I'm still not sure whether my understanding of all information to be filled in at the beginning is correct (as it seems, not!).

1646221665471.png


This is how it looks at the moment. My uncertainty is first, which information will be used for the folder containing the package for later use in MSFS and second how to deal with the project data being expected in the top right column.

It's most likely my own fault not reading properly the available help docs (even if I tried to).
 
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scruffyduck

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I think you mean the folders specified for the project?

1646235278143.png


If so then ADE creates the needed folders in the project folder

1646235346108.png


It does this automatically under the project folder when you create the project and you should not change them from what ADE gives you. It is a limitation of the alpha that you shouldn't try to change these

The package that is transferred to MSFS is in the Packages folder

1646235487473.png


The output folder is an internal folder for the project and should be left as a period.

1646235775854.png

It is not easy to see! But don't change it and the actual output package to go into MSFS is in the Packages Folder
 
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608
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germany
I think you mean the folders specified for the project?

View attachment 80621

If so then ADE creates the needed folders in the project folder

View attachment 80622

It does this automatically under the project folder when you create the project and you should not change them from what ADE gives you. It is a limitation of the alpha that you shouldn't try to change these

The package that is transferred to MSFS is in the Packages folder

View attachment 80623

The output folder is an internal folder for the project and should be left as a period.

View attachment 80624
It is not easy to see! But don't change it and the actual output package to go into MSFS is in the Packages Folder
Thanks Jon, I already had set it back to the dot ("."), I posted a "trial" as I tumbled over the following message when using "[strg]+s" = "[ctrl]+s".
1646244880618.png
"An empty path is invalid". Via File->Save Project it works - why ever.

BTW, the package-BGL was compiled while having the previous (correct) settings.

EDIT: Is there any way selecting a different folder for the fianlly copied package, instead of the MSFS community one?
 
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