Hi all,
I've just started out on my first scenery project, and so far I've managed to get a photoreal background through SBuilderX and have just created my first ground poly through gmax (with FSX gamepack) which will serve as a runway.
I've got some trouble with shine/reflection on the poly surface and I'm not sure how to reduce it or remove it. I have only textured the base layer to test that I can actually do this, so I'm not sure if adding the other layers will cure it. As I'm using the FSX gamepack, I cannot alter the asm files as in the tutorial by Bill Womack, as they don't exist!
What I basically want to do is to make the surface none reflective, like the default runways.
I've included a screenshot of the poly just placed on the terrain to show what I mean; the difference between the default runway and my initial poly is fairly obvious.
Any help you can give would be fantastic!
Cheers
Chris
I've just started out on my first scenery project, and so far I've managed to get a photoreal background through SBuilderX and have just created my first ground poly through gmax (with FSX gamepack) which will serve as a runway.
I've got some trouble with shine/reflection on the poly surface and I'm not sure how to reduce it or remove it. I have only textured the base layer to test that I can actually do this, so I'm not sure if adding the other layers will cure it. As I'm using the FSX gamepack, I cannot alter the asm files as in the tutorial by Bill Womack, as they don't exist!
What I basically want to do is to make the surface none reflective, like the default runways.
I've included a screenshot of the poly just placed on the terrain to show what I mean; the difference between the default runway and my initial poly is fairly obvious.
Any help you can give would be fantastic!
Cheers
Chris

