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Advise on transparency (windows)

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I built a control tower and in Sketchup I selected Translucent glass for the tower's big glass windows. In FS however the thing shows the roof floating on air the the glass is just totally transparent, no shine, nothing as if there was nothing.

Is it better to simply apply a non-translucent texture on windows?
 
fs9 or fsx

You have to export your sketchup project for gmax.

Import into gmax.

here is what you do for fs9

On the windows open up the gmax material editor. Create name add it apply
to each window. If you want to use a texture for a reflection look. add one to
the diffuse color under maps in the material editor. In the Blinn Basic Parameters
is the Opicity. Change that to about 30 to 40 %. You can see through your window now....

You need to download fs9 gamepacks for gmax loacated in the download here
on fs developer. Now you can export models ready for fs9.

Now you need to download the BGL converter also in the downloads.
There are tutorials on how to convert and add the location you want.

You mentioned you had your tower in the game. So ignore some of my help,
unless needed.

DG:eek:
 
Hi,

How transparent is your glass? I recently fixed an issue with the alpha test value in ModelConverterX for textures. I think that might also apply for transparent colours. You might want to try to locate the material in the ModelConverterX material editor and then change the alpha test value in the properties. Default value is 134, try a lower value.
 
Easiest solution (thanks to Arno and Sid's advice and others that commented).

  1. Create a small square in your main texture. Color it to whatever color you want your windows to be, maybe amber for tinted glass on a tower.
  2. Apply that part of the texture on your windows
  3. Create an alpha texture with the same square and fill it with gray. I use RGB 57,57,57, works pretty good; Darker will make the windows more transparent and lighter more tinted.
  4. In "Material Editor" in MCX don't forget to click on the "Set Default Transparent" button for the texture that contains the square.
  5. In DXTBmp, add your alpha texture and save as DXT3.

That's all. It works nicely and you saved a drawcall for not using the extra texture (created by SU).
Note: In step one you can wild and create all kinds of glass, such has stain glass, armed glass, etc.
 
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