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Afcad with ADE ?

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belgium
Hi,

As I tried in vain to convert a FS9 Afcad-file into a FSX Afcad-file... I thought: maybe it can be done with ADE.
I had an Afcad-file but due to the need of setting the runway to 1 feet width (see topic PAPI placement problem)... I must now adapt this file in FSX too.
Is there a possibility to connect the aircraft in FSX to the ADE program ? Does FSConnect.dll work in FSX ?
Or... ?

Greetz. José.
 
Why not simply take your AF2_xxxx.bgl file, and decompile it with Jon's BGL2XML utility,...

and then take your resulting XML, and compile it using FSX SDK's bglcomp.

And you have done a conversion, granted in a basic way, but nonetheless you will indeed have an FSX bgl afterwards.
 
Hi, José Bourgoignie

Hi,
As I tried in vain to convert a FS9 Afcad-file into a FSX Afcad-file... I thought: maybe it can be done with ADE.
I had an Afcad-file but due to the need of setting the runway to 1 feet width (see topic PAPI placement problem)... I must now adapt this file in FSX too.
Is there a possibility to connect the aircraft in FSX to the ADE program ? Does FSConnect.dll work in FSX ?
Or... ?
Greetz. José.

For the time being, to convert an airport from FS9 to FSX should be done manually, changing the XML code.

If you airport exists in FSX, you can open its XML code using SDETestApp.exe (from Jon).

For the same airport, decompile the FS9's AFCAD using BglAnalyze9.exe and get the XML code.

As the FS9 code is not fully compatible with FSX, change in the FSX code only the information that you want to edit, reading it from FS9 XML code.

Compile the edited FSX XML code with BglComp.exe (for FSX SP1).

If you get an error during compilation, review the changes you've done, removing the ones incompatible with FSX.

This can also be applied to create a new one airport.

Regards,

José
 
Hi,

Thanks, I will try that.
Meanwhile I have another problem: display disturbed after using ADE a few days later. See other topic.

Greetz. José.
 
Hi,

@Mace:Tried to convert the Afcad2-file and got a lot of errors.

@José: You say to delete the parts who are incompatible with FSX. Such as ? In my error file I saw for exemple "Runway...". At the end what will be left over ?

Is this always the case ? In Afcad2 for FS9 I set the runway width to 1 ft. Is that not too small for FSX ?

Therefore it is maybe preferable to alter the Afcad from FSX with ADE. But I need to know if I can use FSConnect.dll in FSX.


Greetz. José.
 
If you airport exists in FSX, you can open its XML code using SDETestApp.exe (from Jon).

For the same airport, decompile the FS9's AFCAD using BglAnalyze9.exe and get the XML code.

SDE Test App reads both FS9 and FSX Bgl files so there is no need to use NewBglAnalyze to get the XML
 
Jose

Can you post the bgl file and I will take a look at it :)
 
Hi,
@Mace:Tried to convert the Afcad2-file and got a lot of errors.

Explain exactly *how* you are trying to convert it. I convert afcad-2 files all the time and I have the process down to a science.

It could be that you have errors in your xml that would prevent compilation no matter what version of FS you were aiming for...

...but without seeing the errors and knowing your method of conversion, I can only speculate.
 
Jose
The problem is that neitherVASI has a type assigned to it. I loaded the Bgl you mailed me in SDE TestApp and found that there were the missing VASI types. Correcting this it compiles fine and loads and saves in ADE
 
Hi,

The problem is that neitherVASI has a type assigned to it. I loaded the Bgl you mailed me in SDE TestApp and found that there were the missing VASI types. Correcting this it compiles fine and loads and saves in ADE

The problem is that I see now these VASI lights. How to get rid of them ?


Greetz. José.
 
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