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That's not the point. The money itself is not the problem. The problem is the EULA and what Microsoft intends for us to be able to use their data.
As long as decompilers have been freeware, Microsoft has looked the other way with freeware decompilers like AFCAD. Payware is a different matter.
Flight planners have been payware for ages, and they all must include decompilers to be able to use BGL data. The same is the case with payware repaint tools etc. It seems that Microsoft doesn't have a problem with payware, otherwise they would have acted long ago (or maybe they have, and payware publishers have deals with Microsoft). They could have just encrypted BGL files to prevent unauthorized use, just like any street atlas program does, but apparently chose not to do so. The EULA also doesn't prohibit using third-party tools to generate BGL files. I cannot imagine that Flight1 stole the compiler from the SDK for use in AFX.
I find it interesting that some BGL files cause AFX crashes not when loading the file, but when converting it to FSX (they have workarounds posted in their forum). It means that AFX maybe doesn't "decompile" the file at all, but just keeps and manipulates BGL files in memory.




