I'm working on LLBG new scenery. and I have the flatting issue again since P3Dv4 out
in P3Dv3 I could solve it by compiling in MCX like FSX and it's work
this is a real strange problem I did all "By the book"
1. flatten with the last ADE1.75 "flatten mask map.." I try all option available
2. Sbuilder AB flatten_maskclassmap (OK I didn't change in fsx settings to P3Dv4 sdk)
3. mcx build big polly and export as "FSX flatten bgl"
all this options with the correct altitude 41.148 in this case and all ZBIAS value are negative (-19 -21..)
and now for the strange i make a scenery some place else with same poly\texture and NO flickering all
is OK
attached few screenshot
B.T.W. all model is from the old scenery I can't going on until solving this issue
in P3Dv3 I could solve it by compiling in MCX like FSX and it's work
this is a real strange problem I did all "By the book"
1. flatten with the last ADE1.75 "flatten mask map.." I try all option available
2. Sbuilder AB flatten_maskclassmap (OK I didn't change in fsx settings to P3Dv4 sdk)
3. mcx build big polly and export as "FSX flatten bgl"
all this options with the correct altitude 41.148 in this case and all ZBIAS value are negative (-19 -21..)
and now for the strange i make a scenery some place else with same poly\texture and NO flickering all
is OK
attached few screenshot
B.T.W. all model is from the old scenery I can't going on until solving this issue


