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AI Model-LOD distance versus texture

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us-ohio
Does anyone know how FS9 decides when to shed an AI model's texture and to just display the model at it's current LOD without a texture on it?

I have an AI model that created in FSDS 3.5.1 that seems to be losing its texture too early in the LOD process.

My LODs are set at:
400
150
100
50
25
10
 
Hey Mike...

As long as you have each LOD mapped to the texture, it should be fine -- I remember Rip used to put little cubes over his LoD's before the final just to watch the levels switch over, check textures, etc. Maybe you could give that a try in order to track down the issue?
 
Thanks David, yea Rip left us with many good tips, including the cubes which I did in fact use. (And now Nick has retired too...... :( )

I guess I could add the cubes back in as a test and see what LOD the texture is getting shed at. Not that it will really shed any light on the "why" portion of the question but it would give me some more data to work off of.

It's not a show stopper either way, just annoying that's all.
 
Nope, just moving on in life like most people do at some point. He's got a new job along with a family to raise.

He ONLY produced 22 separate AI models in 3 years. What a slacker....... :rotfl:
 
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