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Aircraft big, not scaled properly and upside down in msfs.

Hi everyone,
I am trying to export an aircraft in from blender, so I used blender2msfs accordingly. However, when I load the aircraft in the sim, it is way out of scale (20x bigger) and is upside down. Did I do something wrong in blender?
Any help will be appreciated.
Did you applied scale/location/rotation transform in Blender before exporting?

Before exporting anything, in object mode, select all objects , CTRL+A, apply all transforms

Also make sure the size of your object is ok by e.g. using the tape measuring tool in Blender

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Ensure that your aircraft is aligned correctly in Blender. Z axis is up, Y axis is back and X is axis is left. See the picture and look at the X, Y and Z axis indicator in the top right.

Also ensure that in the exporter settings transform +Y Up is ticked.

As for the scaling it's 1 to 1 from Blender to MSFS (1 metre in Blender is equal to 1 metre in MSFS) so I don't know what you've done wrong there but I'd assume that you have not applied scaling. As Mamu says, select the object and CTRL+A, apply scaling transform. I would not recommend that you apply all transforms for an aircraft as there will be some parts where you need the rotation and location transforms to not be zero. But all scaling transforms must be 1.