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FS2004 Aircraft model size

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us-maryland
I've been wondering for quite some time... Is there any benefit to modeling and aircraft, let's say, twice it's size and then export/compile it a half-scale?

The main reason I ask is on my first "real" aircraft model I created six-sided pitot tubes but when I saw the result in FS9 they were pointy three-sided spears. Also, the VC has numerous "collapsed" components that look perfect in GMax.

Thanks for any input.
 
Hey Khaos,


That was the first direction we looked at to get around FS9 'close vertice proximity' limitations, (4MM auto weld, which crumples and destroys parts, in the VC model only).

The FSDS guys began making models exactly 16X larger (a mathmatical system based on 32bit systems which FS uses in the model generation), which Herr Wozza of Australia found out how to do. THe system worked great and they figured a way to 'fix' the ASM file to convert it (a multi-step system) to bring the scale back down to proper exact scale (shrink it X16).


We have now come up with the Unlimited Export system or ULE. We are now able to use some very well crafted special programs that can auto-tune the X files (step one) and ASM files (step two) by adjusting the models scale in the export file systems / layers, and end up with a fabulous model 'after' its all compiled 'without' having to make the model in Gmax or FSDS bigger (X16). I actually make mine X32 bigger/smaller to ensure Vertices do not weld in the VC, but thats getting carried away.


So now, you can make 32 sided fuselages, if you wish, and have a high realism shape without foil like edges, if you want.



Bill
 
Hey Khaos,




We have now come up with the Unlimited Export system or ULE. We are now able to use some very well crafted special programs that can auto-tune the X files (step one) and ASM files (step two) by adjusting the models scale in the export file systems / layers, and end up with a fabulous model 'after' its all compiled 'without' having to make the model in Gmax or FSDS bigger (X16). I actually make mine X32 bigger/smaller to ensure Vertices do not weld in the VC, but thats getting carried away.


So now, you can make 32 sided fuselages, if you wish, and have a high realism shape without foil like edges, if you want.



Bill




so you mention special programs that auto tune the x files? what programs. and for those of us that dont have these programs do we just model to scale.

is it standard practice to model larger and scale down for FSX?

without special programs scaling down a whole scene or model is surely not dsirable as can cause OBED scale issues right?
 
is it standard practice to model larger and scale down for FSX?

Nope. This is for FS2004, not FSX. FSX does not have the Vertex 4MM limit.

can cause OBED scale issues right?

This is true. It can be a tricky thing. That is why I like to work in proper scale, and bump up the scale in the X file, then bring down the scale in the ASM file in the final export. No scaling is necessary.

so you mention special programs that auto tune the x files? what programs.

Noob24

Special programs, here; http://www.fsdeveloper.com/forum/showthread.php?t=26647

The above link from Tom at the top tells you about the system or process. If you are making planes for FSX, then dont bother with any of this.

Bill
 
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I apologize for the late response... I've a bit distracted and forgot about this post!

Thanks for all the input. I definitely will look into everything mentioned!
 
The man to thank and credit is Luka...

...and Wozza who translated the "cryptic" code into human readable language, and PropTrash for further clarification of this technique, and LionHeart for nice tutorials, and many others ... ;)
 
Roger.. Sorry..


I thought Wozza got the scale thing going, and Luka figured out the code. My oops.


For me, its a big deal, like a part of history was made when you guys got this working. A monumental break through. Thanks again you guys for all your work and for sharing it with us.
 
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