Thanks guys for the replies.
Meshman you are right any poly is a hard surface (except for hydros I guess

).
I didn't express myself correctly. What I had in mind was having polys that behave as concrete or asphalt surfaces. That is, a surface on which an a/c can roll smouthly without spewing shouts of dust an gravel around the wheels.
In object design one can assign attributes to top surfaces. Hence, if one wants to make an elevated hard landing platform for helos, he would attach to the top surface a second surface to which he would assign some codings like this: " platform_CONCRETE_0 <?xml version="1.0" encoding="ISO-8859-1"?> <FSMakeMdlData version="9.0"> <Platform name="platform_CONCRETE_0" surfaceType="CONCRETE" > </Platform> </FSMakeMdlData>"
If the platform is made long enough then one ends up with a 'smouth dust free runway'
"Any consideration for using sloped polygons in SBX has to be used beyond the boundaries of the SDK based airport structure."
I'm aware of this and the fact that no AI traffic could be programmed for this airport. Something I can live with.
Holger. After cleaning up the area using SBX and ADE I brought it down to the mesh level, the one produced by G. Gauthier for Quebec, a 38 m which is real close to reality of the area. Using many SBX AB_Flatten polys, adjusting heights of individual points, I shaped the runway's lenght and the terminal area to be representative of the actual terrain.
With SBX's hability to get satellite images I got a Google's aerial photo of the area that I trimmed to fit the immediate surroundings of the airport.
You can have an idea of it here:
http://img.photobucket.com/albums/v335/Hugo13656/St-GeoAerialPhoto.jpg - Some serious image editing and seasonal pampering still to work out here!
and here:
http://img.photobucket.com/albums/v335/Hugo13656/St-GeoApproach.jpg
and here:
http://img.photobucket.com/albums/v335/Hugo13656/St-GeoApproach2.jpg
If I could manage a way to give concerned flatten (or any) polys concrete attributes, it would be of great help for my project.
So let me reformulate my question:
Would there be some sort of coding one could tamper the xml/asm/.x files with to give concrete/asphalt attributes to any chosen poly, slopped, flattened or not?
I'm aware that much of this flattening/texturing job could be made using GMax but this approach is way out of reach for me at the present time.
An other approach I'm tempering with presently is to, as mentionned above, using FSDS 3.1, make a multi-sections (~60 of them) 5000'L/80'W/.5'D box and lay it out to follow the rway's curvature and then harden it as stated. It does work but it has some unpleasant "collateral" effects I'd prefer to avoid. Beside it's not that easy to adjust properly to the varying ground level though not unfeasable.
That's where things stands for the moment. All constructive comments are appreciated.
HugoA