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Using ADE 1.79, I created a new FSX airport for use as a heliport. I deleted the bgl after the airport appeared in the GoTo list with corrupted characters in its name in addition to wanting to redo the location for the helipad. I then created another airport with the correct Lat/Long, double checked the spelling of the name, and saved/compiled the bgl.
When I select the airport, it still shows on the list with the original corrupted name, and lands you at the original incorrect location, even after deleting all shader cache and restarting FSX.
Any thoughts. Thanks
When I select the airport, it still shows on the list with the original corrupted name, and lands you at the original incorrect location, even after deleting all shader cache and restarting FSX.
Any thoughts. Thanks
