• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Airport grass has night lights on it

Messages
73
Country
australia
I'm using Sbuilder to make my airport and modify an existing airport. I've placed a plygon over the airport and selected a Landclass texture which is all grass (no autogen). It looks good during the day but at night it has night lights all over it as though it were a residential area. The airport is surrounded by residential Landclass. Any ideas how to get rid of the night lights?

Thnaks
Steve
 
Hi Steve

You need to put your airfield grass and any other areas you don't want lights to appear on in a seperate project from any residential areas you may draw in.
Try a new project with only your grass polygon and see if this does it!

Iain
Scotflight
 
landclass bleeds thorugh grass at ngiht

hi,

i have the same annoying problem with night lights bleeding thorugh grass at night. i have done my grass on a separate file. it was working fine until lately when the night texture begin to bleed again. i have done all kinds of options i could think of but nothing is working.

i was able to solve this problem before by changing my grass VTP from "named" to "assembled".

dows anybody know what causes this bleeding? i have attached a day and night image for reference.

thanks
 

Attachments

  • night.jpg
    night.jpg
    93.9 KB · Views: 630
  • day.jpg
    day.jpg
    108.4 KB · Views: 639
I wonder why nobody ever responded or at least found the same error on his system.
Lately I have lots of trouble with this issue, mostly landclass nightmaps blending through aerial images even if they have 0% transparency.

Has anybody found a solution for this?
 
Hi Thorsten.

Many times there are no replys because the posters don't include examples of the problem. Attach some zipped BGLs and some work files, and then others can tinker with the problem.

Dick
 
That's right, still it looks like this error is not happening to all systems or we would have dozens of threads regarding this issue.

I'll attach a screenshot later, maybe somebody has a clue.
 
i try to avoid using the program anymore. as much as possible, i only edit whenever i really need and i try to collect all necessary items that needs to be changed before opening the program. the only solution is to create a copy of a working file. then use the duplicate file for editing. save as a new name and duplicate every time you open and edit, that way, you can always get a working file on hand, because once a file shows bleeding, then there's no solution to it. you should see how many copies of files i have for just one scenery, for 2 yrs, every now and then, a file gets grass bleeding. it seems the landclass creates the conflict with the polygons, but i can not confirm. everytime i edit tha landclass, this seems to occur.

another similar problem i see is the occurence where the roads partly disappear. but this is an easy solution, so far. i just place the roads a higher priority in fs. i just consider myself lucky that it works.

hope that helps.
 
Hello:

I have a vague remembrance of seeing a topic years ago when Ground2K and SBuilder for FS9 were quite popular, which involved an issue of lights appearing in FS9 "Golf Courses" and "Parks" at night due to something involving FS9 land class polygon and/or legacy VTP types. :scratchch


Would these threads perhaps be related ? :confused:

http://forum.avsim.net/topic/79106-vtp-fs9-and-texture-folders/


http://forum.avsim.net/topic/80192-...e/page__hl__lights+golf+course__fromsearch__1




Maybe this will jog someone elses memory too, but please correct me if I'm mistaken on this ! :)


GaryGB
 
Last edited:
Back
Top