• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Airport Terrain (yawn) this time with some constructive ideas.

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Running the risk of getting ACES bored I'll post it here so noone can say they didn't see our other 100 requests on the subject.

Ability to create fully Custom Airport terrain & Ground textures.
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Not the same old FS2002 flat layering again, something more sophisticated please. (Dictionary Sophisticated = Not current XML!)

My bare-minimum suggestions based on current FSX state:

- Revisit & improve existing "platform command" in MAX-SDK, increase poly-count allowed for such platforms.
- Get AI traffic to process the the platform elevation realtime.
- Render Landing-light cone and shadows in a more sophisticated way so they are not flat on uneven terrain.
- Fix LODs (broken in SP2), allow the LOD system to also be set in distance, not just pixels.
- Increase maximum draw-distance for custom objects beyond current ~30nm. Best allow custom value draw-distance.
- Taxi, Runway, TDZ, PAPI, Approach-Light dummy objects in MAX, allowing devs to set each light individually.
- Seasonal textures defined in Max shaders.

Result: Fully custom addon airports with sloped runways.

Not necessary but will go well for dessert:
- 1 click export of entire MAX scene. Use Object-Property input for GUID &Friendlyname, export each Object at Pivot location, not MAX 0,0.
- Fix fog-popping issue for custom objects (getting old, been with us since FS2002).
- In-game Poly & Vertex counter on Control+Z HUD so we can budget & debug fps-hogs.

Thanks for listening and Viva FS11
 
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