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Is it possible to alias SimObject textures? I have a series of SimObjects which share common materials and I'd like to avoid texture duplication.
I know I can use texture.cfg to alias texture locations by using fallback directives, but I want to have a common location for a group of objects that share materials, so I don't have to have duplicates of the textures. Also, I's like to be able to automate the process, by which I mean, during export from 3DS MAX to "PackageSources", which then get compiled/converted to DDS and placed to "Packages", without having to manually copy the textures.
I tried to create a "Copy" type assets, and that works, but the copy process does not convert textures into DDS.
I know I can use texture.cfg to alias texture locations by using fallback directives, but I want to have a common location for a group of objects that share materials, so I don't have to have duplicates of the textures. Also, I's like to be able to automate the process, by which I mean, during export from 3DS MAX to "PackageSources", which then get compiled/converted to DDS and placed to "Packages", without having to manually copy the textures.
I tried to create a "Copy" type assets, and that works, but the copy process does not convert textures into DDS.