Hi all,
I'm back to scenery design that I left several years ago with FS2K2.
I'm designing my local airfield for FSX, everything goes well until I designed the TV antenna for the area with SketchUp, exported it to Collada (.dae) with SketchUp 7 and 8, and loaded it into ModelConverterX. It seemed OK (transparency OK, etc). Mass texture editor also OK, alpha mask OK, but once in FSX, no transparency at all (solid black or white areas where transparency is supposed to be). i've checked everything numerous times, tried EACH and EVERY format available (DXT1,3,5,TGA with alpha, extendedBMP, DDS...), tweaked the various textures with ImageTool, MCX, and DXTBMP, no luck !
i've even tried replacing my texture with a stock FSX one that has transparency, the transparent areas appear solid black.
Any clue someone ? I'm really puzzled...
I'm back to scenery design that I left several years ago with FS2K2.
I'm designing my local airfield for FSX, everything goes well until I designed the TV antenna for the area with SketchUp, exported it to Collada (.dae) with SketchUp 7 and 8, and loaded it into ModelConverterX. It seemed OK (transparency OK, etc). Mass texture editor also OK, alpha mask OK, but once in FSX, no transparency at all (solid black or white areas where transparency is supposed to be). i've checked everything numerous times, tried EACH and EVERY format available (DXT1,3,5,TGA with alpha, extendedBMP, DDS...), tweaked the various textures with ImageTool, MCX, and DXTBMP, no luck !
i've even tried replacing my texture with a stock FSX one that has transparency, the transparent areas appear solid black.
Any clue someone ? I'm really puzzled...


