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FSX Alternate planets for FSx

rhumbaflappy

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Hi all.

Some progress in programming an elevation-creation process to make alternate planets.. I use a 64-bit C# library ( libnoise-chman ) to create the elevations. Google libnoise and complexplanet.cpp to see what I'm using as a basis.

Attached is a zip containing a Google KMZ of the images. Here's also some images:

rhumba1120201a.png


rhumba1120201b.png


rhumba1120201c.png


Dick
 

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  • rhumba_1120201_kmz.zip
    1.5 MB · Views: 257
interesting enough, who don't like to create new worlds with fictitious cities and airports. this will be a clean scenery? I mean if this will have fsx defaults airports or someghting so.
 
Hi Bernardo.

I think I'll have to create fictitious regions, seasons, landclass and waterclass. I'm not so sure I'll create new texture sets or autogen, but that is all certainly possible. Of course there would need to be new airports... the defaults wouldn't match the new world, as well as roads, rivers, shorelines....

Primarily, this is an experiment. But the software I have can make new world mesh from a seed number using a 32-bit integer... that's 4,294,967,296 possible worlds with changing only the basic seed number. There are also other values that can be changed to alter those billions of worlds...

Once I have a basic work sequence down, and if some interest is shown, I'll provide the software and whatever process I work out to do this so others can experiment.

Dick
 
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