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Hi Gary, I meanwhile proceeded a little bit further by throwing a Satellite Image on to the created Terrain for checking of the consistency. The following Image tells me, there is more work for me to do as you can see!
Texturing the Terrain, I followed the following procedure:
Texturing the Terrain, I followed the following procedure:
- Above your terrain, create a single plane of geometry, the same size or a bit larger than the terrain.
Paint the plane with the texture (Satellite Image of the Terrain).
Edit the texture transparency so you can see through it to the terrain below.
- Set the camera in Top View and Parallel Projection.
Position the texture in relation to the terrain as needed.
Position Texture Tool - When the texture is in the proper position, right context click on the face > Texture > Projected
Turn off hidden geometry.
Smooth the terrain if necessary. It must be a Surface … Not individual Faces.
Soften Edges Dialog Box - Open the terrain group for editing.
Note your texture on the plane above is grayed out when you open the terrain group for editing.
No worries … the texture is still there. - Sample the projected texture with the Paint Bucket + Alt
Click the paint Bucket tool on the surface of the terrain.
Close the terrain group. - Done.
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