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FSXA Animated IK Jetways

Bambi_007

Resource contributor
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908
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germany
Okay, I Know there is some Thread about this, but they are not really Helpfull.

I know the video of Adrian, thanks him for that, it will maybe Helps, but in the Video there is something that like for me a little more,deeper Point of View. :D

I´m at the Point stopped where Adrian is changing the 2D Snap Toogle from Grid Points to Pivot.

When I want to add a Bones and go with the Mouse to the Desired Object, I can see a light-blue sign, here on the Picture in the red circle:

61.jpg


But the light-blue sign is not at the center of my Object.

Other light-blue Signs does that.

How can i move or center them ?



Another Point of my Interest are the IK Handlers like:
IK MainHandle, in the helpfile of FSXA you can read of them, but Adrian is not to pointing on this, in the Video Tut !

Why ?

Thank you very much for help.

In the meanwhile I will do some coffee :stirthepo
 
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If you center the pivots points correctly using the pivots tab the blue cube should be centered in your objects. You should make all three handles and properly name them in order for the animation to work. I have tried IK jetways countless times but never got good results. It seems like something is missing in the process.
 
Thanks Sagga,

here you can see, the Pivot is on the right Place. is it or not !?

62.jpg
 
After a horrible Numbers of fresh Coffee and doughnuts - I have the solution:

You must go in the Hierarchy Menü - click on Affect Pivot only - and now you must move the Transform Gizmo in all directions (turn the Transform Gizmo will also helps) - the light blue sign move around - if the light blue sign at the place where it should be, then click on the right Side on Align to Objects.

That was it.

You can see, the light-blue sign is at the Place where it should be.
Its Magic - isn´t it !? :wizard:


65.jpg
 
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Yes I like to know how this will work.

I want to write an Tutorial in German Language.

Someone tells me, Oliver Pabst, the Founder AES, has working Jetways with fine working moving, without the *bug* of FSX.

When it is so, why he dont tell us how it works.

Im really shure he has often participated from other Designers.
But he lived on a Hill in his Castle like a King and say nothing.

Poeh, poeh,poeh.
I want to send the King in the Excile. :wizard: :stirthepo
 
When it is so, why he dont tell us how it works.

Lol! Maybe it took him a lot of time and hard work to find out their secret. But I think he is not using the IK jetways, maybe some conditional animation or something...
 
Yes Sagga, you have right.

But the 2 Bill here from the Forum they are also spend many many many times in here Projects, but if you have a question they really answer you.

And Arno and many many many Members of this Forum.

They goes not behind the Hill with here Knowledge.

Thats the Point.
 
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Yeah they help a lot!
I tried doing like them, and make some 29 video tutorials on scenery design on YouTube (with my bad English) but it's nothing compared how much others help in this forum!
 
Is in the Jetway Video from Adrian an Error ?

Is in the Jetway Video from Adrian an Error or he let out an imported Point ?

He let out the Bone for the turnable Gear.

The Gear is turnable if the Jetway move to the Plane - right ?

At 3:50 min in the video he add the Vertical Bones and he make only two bones for the sliding movement, but not for the turnable Gear.

Can someone confirm that - or I´m think wrong ?

Thanks.
 
There is no turn able gear. And you cannot add what you think it might work to it. Any extra bones will make the model disappear, no show in the program.

I agree with Davinci that Oliver Pabst use some tricks of programming that require a lot of knowledge to over pass this bug in FSX.

CAT is not compatible with FSX either. I don't know how he do it. If you know how to do, please tell us.
 
Now, I stuck at the video at 13:32 - when Adrian move the Jetway around.

I pick the Transform Gizmo, but only the Transform Gizmo move, not the Jetway.

:banghead:
 
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Hi Sandra,
How's you doing?
I just found an e-mail back from Oliver that he needed the model of jetway before skin.
I think Oliver does animated jetway by using the same way of animation. Not bone and IK.
Regards,
Tic
 
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