• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Animated Textures for 3D Scenery

Messages
1,025
Country
us-florida
I have an idea for something I've been wanting to do for years.

There's a local drive-in movie theatre and in the past we could do animated textures for scenery objects although limited in the number of frames.

It's been a while since looking at the MSFS SDK's and don't recall seeing if the same or similar functions exist, but I'm wondering if anyone knows or has experience with this.

Alternately I'm thinking it may be possible to create an animated effect to a screen vfx file, I'm not sure if there's a limit to animations in MSFS VFX.
 
Dick, thank you so much, found his VFX tutorial page on youtube via the link you gave, looking hopeful :)
 
Dick, thank you so much, found his VFX tutorial page on youtube via the link you gave, looking hopeful :)
Yeah it is exactly the same as the fire
It won't be a crazy long movie because you are limited to the number of "sprites" in the texture sheet
 
Yeah it is exactly the same as the fire
It won't be a crazy long movie because you are limited to the number of "sprites" in the texture sheet
I figured it would probably be the same limits as FSX/P3D, might be possible to "stack" the vfx and time them out to play one after the other *maybe* but that might hurt fps. I'll come back to this when I've finished some Tomahawk repaints. Thanks so much for the input.
 
I figured it would probably be the same limits as FSX/P3D, might be possible to "stack" the vfx and time them out to play one after the other *maybe* but that might hurt fps. I'll come back to this when I've finished some Tomahawk repaints. Thanks so much for the input.
It Is definitely possible, add multiple emitters and use delay and time emissions properties for each emitter

(However , limiting the timeEmission will break the loop, maybe playing with particle lifetime would be a better choice 🤔 ).

(Then there is average attention time, people looking at videos will need the skip button after a handfuls of seconds 😆)
 
In order for animated textures to have the fidelity of a video, the artist would have to create a "dot matrix," like Sony Trinitrons had. An individual animated texture can phase from color to color, it can tween from one UV offset on a texture sheet to another, but it cannot render retail. Arranging all that blurry phasing into a dot matrix would blend the matrix into an excellent representation of video, if the artist could synchronize all the dots.

There is also stop motion animated mesh, which works great for animated numerals. If you look to the left of the frame, you can see an animated texture simulating the water level. Also you can see I forgot to put a key on the "uphill" side of a zero, they scroll normally forward, but playing backwards that particular zero is not doing stop motion but instead trying to tween the keys. I kind of like how it flickers.

 
Back
Top