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FSXA Animated wheels (using path constraint)

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unitedkingdom
I've created an animated vehicle in 3dsmax using path constraint just folloing a path, adding an ambient animation, which works great in FSX.

I then animated the tyres so they rotate using the same ambient animation, then linked them to the main vehicle so everything moves together, all works well in 3dsmax but once exported to FSX the vehicle moves nicely but the wheels dont animate, they just slide along the ground.

I've tired different combinations of Ambient, Ambient2...etc

First time I've tired this but its stumpted me. is it even possible?

Stevo ;)
 
It depends on how you animate the wheel. The thing that rotate around it's axis need at least 4 key frames for one round of movement (if I remember it right). If you have only two key frames for each 360 degree rotation, animation will not be seen in FSX.
 
I have it working in a different way using a maxscript..all is good....

the animation is 15000 keyframes so manually animating the wheel really wasnt practical, In the end I used a dummy with the body and wheels of the vehicle attached to it, then used maxscript through a float script on the Y euler axis to calculate the rotation.

The script used with the float scrip was this

SplineLength=CurveLength Path
(Percent/100)*SplineLength/Radius

Everything was then collaped down to keyframe and given an ambient tag....thank goodness for youtube is all I say...LOL

first time Id tried this so it was a bit...confusing!!

;)
 
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