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Hi all,
I have been looking at the possibility to export animations to the glTF format from ModelConverterX. Technically it is almost possible, but there is an ethical choice to make here.
Given that the glTF format can be imported into modelling tools like Blender, exporting a full FSX/P3D (aircraft) model with animations to the glTF format would also make it a lot easier to steal somebody else's work. Until now ModelConverterX can only export animations to the MDL format and not export a model with full animations to modelling tools. As such a more generic animation exporting functionality would make piracy easier, I'm thinking it might not be a good idea to release this functionality without a form of protection.
This poll is to check what the position of developers is on this choice. Do you think animation export should be available generally or not? And if not, do you have good ideas on how to allow genuine developers to do their work, while limiting people who want to steal models?
I have three options in mind now to limit this feature:
I have been looking at the possibility to export animations to the glTF format from ModelConverterX. Technically it is almost possible, but there is an ethical choice to make here.
Given that the glTF format can be imported into modelling tools like Blender, exporting a full FSX/P3D (aircraft) model with animations to the glTF format would also make it a lot easier to steal somebody else's work. Until now ModelConverterX can only export animations to the MDL format and not export a model with full animations to modelling tools. As such a more generic animation exporting functionality would make piracy easier, I'm thinking it might not be a good idea to release this functionality without a form of protection.
This poll is to check what the position of developers is on this choice. Do you think animation export should be available generally or not? And if not, do you have good ideas on how to allow genuine developers to do their work, while limiting people who want to steal models?
I have three options in mind now to limit this feature:
- The animation export functionality will only be made available to well known developers with a proven track record that they respect the work of others. How to exactly judge this I'm not sure about yet,
- The ability to export animations will only be available for animations that you added in ModelConverterX. This would allow to add an animation to a SketchUp model for example, but would prevent exporting animations from models loaded from BGL or MDL files.
- The ability to export animations will only be available if the modeldef.xml of the user contains the definitions of all custom animations. Theoretically if you made the aircraft yourself you should have them all. But I do know we tried this a few years back and it didn't work that well for many genuine developers either, so then I reverted it again.