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Animation limit?

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ca-ontario
In Gmax, I've created a Fairey Youngman flap for my Firefly. The flap has 4 arm links attached to it. I animated two, exported them to check on them. Works great. I animated the other two, exported to check, works great. I then exported the flap with the 4 arm links, only two animate...:confused:

Any idea if there is a limit to how many animated objects can be linked to one parent?

Any suggestions for a fix? I tried renaming the unanimated parts and still they lay motionless in Fs2004. Thanks

Doug
 
Ok I figured it out. It's in the naming of the part. The names I used were not recognized by MakeMDL therefore FS9 didn't know it had to animate the parts. Or something like like that.

It's important to stick to the chart outlined in the MakeMdl SDK as to what names trigger what animations.

In my case, I had L_flap_key as the left Fairey Youngman flap. I was trying to add 4 mechanical extenders after I had animated the wingfold sequence. I now would have added all the components first before the final wingfold was animated in Gmax.

My way around this - clone the wing fold, and the flap calling them L_wingfoldCLONE, and l_flap_key_CLONE. On the wingfold, delete the animation keys. On the flap, de-link to the wingfold. The animation is Gmax is now a stationary wing, deploying/ retracting flap.

Create the mechanical extenders from cylinders, call them l_flap_key_0, then 1, 2, 3, etc. Animate them using the deployment and retraction of the flap as reference. Link them to the L_flap_keyCLONE.

When everything is lined up and animated to your liking, delete the clones and re link the new mechanical arms to the flap. Voila!

I selected all, export selected, and checked the animations in FS9. Perfect!
 
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