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Arno, I played around with animations today and found that I can make an object move along a path (path constraint) with 15.000 (!) frames and the animation works perfectly well in FSX. Did you know this? There must be a frame-limit in FSX and I always thought it was something around 1.000, but that's obviously wrong.
In MCX the path animation does not show correctly though. The movement is more like a spiral while the actual path is a circle, which is followed and looped perfectly in FSX.
Any ideas why MCX fails to render the animation correctly? Are there limitations to the animation in MCX?
In MCX the path animation does not show correctly though. The movement is more like a spiral while the actual path is a circle, which is followed and looped perfectly in FSX.
Any ideas why MCX fails to render the animation correctly? Are there limitations to the animation in MCX?


