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Animation - time to cycle - scenery

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537
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canada
Hi, All

I can't find the information on how to increase the time of a simple animation.

For example, I can make something rotate (such as a radar antena, or a beacon) quite smoothly (using the Tick 18), but I don't know how to make it rotate slower, say, change from 1 or 2 seconds to 10 seconds.

Everything I tried just changed the bumpiness of the movement, but it always seems to take 1.5 seconds do go around.

How do I change that?

Thanks!

Fern
 
Fern, if im understanding you correctly, your finding that the default animation time is not enough for you to have a smooth rotation for your Dish.

I had the same issue when animating an Elevator for a building, to increase the total time, next to the animate button in Gmax there is a small Key icon.

If you right click on it, you get a window called Time Configuration.

In this window in the area marked Animation you will see a Start TIme and End TIme, change the End Time to say 400 and then click the Re-scale Time button, this will increase your lenght of frames and allow you more increments for your rotation.

rgds Jeff
 
Hi Fern,

As Jeff says you will need to increase the amount of frames used by your animation. All animation run at 18 Hz (so 18 frames per second). This means that the default 100 frames last only about 5 seconds, but you can use up to 1024 frames, which gives you a maximum of 55 seconds animation time.
 
Carousel

Hi, Fellows

Thanks a lot! As usual, it worked.

I changed the slider to have 300, I left it at the default 30 frames per second, and my carousel goes around in 10 seconds. A bit fast for a real carousel, but at 15 seconds (slider with 450) it, somehow, looked too slow.

A lot of tweaking, too, as it has to appear from May to October, but it is only open from 10h00 to 22h00, and that crosses hour 00h00 zulu, which forces me to have TWO carousels working. (I have another carousel, closed, for all the other times.)

I am happy with the result!

Thanks again.

Fern
 
Hi Fern,

Great. Only the frames per second value does nothing in FS. All FS animations are 18 Hz (so 18 frames per second) as the tick18 variable is used.
 
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