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FS2004 Animation Trigger will not work.

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us-tennessee
Newbie here,
I've created a hangar using FSDS. It has two sets of sliding door that work in FS before I tweak it with CAT. I've used a Nav 2 animation trigger on it. Once I place it in FS, it shows up as a static object. I can't seem to figure out what I'm doing wrong. I'm sure it's simple but I keep over looking it. I've included The source file hopping someone could help me out.

Thanks for the great tools
and the help

Nathan!
 

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  • AniHangar.asm
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  • AniHangar_cat.asm
    6.1 KB · Views: 516
  • AniHangar_0.asm
    81.5 KB · Views: 519
  • AniHangar_cat_0.asm
    107.1 KB · Views: 598
  • AniHangar_cat.mdl
    23.3 KB · Views: 604
  • AniHangar.xml
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  • anihangar.bgl
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  • AniHangar.mdl
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Hi,

I am missing the code in the ASM file that actually checks the trigger, so I think the FSDS structure of the code is slightly different than CAT is expecting and therefore not all elements of the code are written.

I would have to dive into the CAT code to see which part is different, maybe you can then work around this bug by editing the ASM code a little by hand.
 
No, I think it is FSDS and not you :).

I haven't been able to look in the code yet and with the holidays approaching it might take a few days before I can.
 
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