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If you only have one version then ADE loads that without the selector showing
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oh ok. I'm defenetly going to try and find another compiler that might actually work here. This is just breaking my mind lolIf you only have one version then ADE loads that without the selector showing
okYep - well I am trying another way around. I have FSX and FSX:SE and I find I am using FSX rather than FSX:SE as the source of the airports. Other than the RTM FSX compilers I don't know of another one than P3D v1.4
Let me hack for a bit
Yes my name is RyanThanks Don. ADE could think it was opening the wrong version especially since FSX and FSX:SE are the same but different. As I recall ADE searches for FSX and then if not found for FSX:SE. To be honest I am not sure what the fall back is if no valid sim if found - a red backed version selector I think.
Ryan (I think it is Ryan?) can you please go to the FSX sub folder inside the ADE installation folder and look for these files
View attachment 76523
If they are then then please take a screen shot of the two files in your ADE\FSX folder. I am clutching at straws but there is some odd code in the FSX install of ADE which are intended to handle the SP2 release. It's just possible that in starting ADE and trying to use the stub SDK that comes with it that we have a bad compiler in place which you would not see
here's the screenshot of the two files in the ADE > FSX folder -
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YESSSS I will try replacing the compilers and I will get back to you guys in 20 minutes topsYep - that's it. Some how the FS9 compiler has gotten into your installation. Go to your P3D v1.4 SDK and find the bglcomp.exe file in there. Make a backup of the old one just in case and then copy the bglcomp.exe from the P3D 1.4 SDK into the ADE\FSX folder. Start ADE again, load your project and try to compile it
IT WORKEDYep - that's it. Some how the FS9 compiler has gotten into your installation. Go to your P3D v1.4 SDK and find the bglcomp.exe file in there. Make a backup of the old one just in case and then copy the bglcomp.exe from the P3D 1.4 SDK into the ADE\FSX folder. Start ADE again, load your project and try to compile it