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This is starting to bug me now, so I thought I'd ask the experts here:
I know we have to reset the scale of all objects to stop strange things happening in FSX( see sticky at the top of this forum), but how exactly do you all go about doing this? I'm aware best practice is to do it after any scaling operation, but I recently had to scale the entire model to conform to the correct size, and so every part needs a reset.
Now, I could use the fix scale operation on the Aces Verify tool - but that did some very unprintable things to the model.
Or, I could go to the Hierarchy rollout, and click on the reset scale button there... but that doesn't work on more than one object at a time. It seems to work one third of the time, screw things up for one third, and does nothing at all for the rest of the time.
So, I resorted to various MaxScripts to reset the scales of the whole model at once. Non of them seem to do anything without, once again, messing things up.
So.... How do you all do this? Could having objects in groups present a problem?
I know we have to reset the scale of all objects to stop strange things happening in FSX( see sticky at the top of this forum), but how exactly do you all go about doing this? I'm aware best practice is to do it after any scaling operation, but I recently had to scale the entire model to conform to the correct size, and so every part needs a reset.
Now, I could use the fix scale operation on the Aces Verify tool - but that did some very unprintable things to the model.
Or, I could go to the Hierarchy rollout, and click on the reset scale button there... but that doesn't work on more than one object at a time. It seems to work one third of the time, screw things up for one third, and does nothing at all for the rest of the time.
So, I resorted to various MaxScripts to reset the scales of the whole model at once. Non of them seem to do anything without, once again, messing things up.
So.... How do you all do this? Could having objects in groups present a problem?

Sounds nasty....