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FSXA Another Reset Scale Question...

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unitedkingdom
This is starting to bug me now, so I thought I'd ask the experts here:

I know we have to reset the scale of all objects to stop strange things happening in FSX( see sticky at the top of this forum), but how exactly do you all go about doing this? I'm aware best practice is to do it after any scaling operation, but I recently had to scale the entire model to conform to the correct size, and so every part needs a reset.

Now, I could use the fix scale operation on the Aces Verify tool - but that did some very unprintable things to the model.

Or, I could go to the Hierarchy rollout, and click on the reset scale button there... but that doesn't work on more than one object at a time. It seems to work one third of the time, screw things up for one third, and does nothing at all for the rest of the time.

So, I resorted to various MaxScripts to reset the scales of the whole model at once. Non of them seem to do anything without, once again, messing things up.

So.... How do you all do this? Could having objects in groups present a problem?
 
Objects which have been Group'd cannot have their scale's reset...

...also, the very act of "un-Grouping" often creates an entirely new problem, known as an "OBED Scaling Error."

You can however "Open" a Group, select the individual objects one at a time, and reset their Scale.

When done, simply "Close" the Group.
 
OBED Scaling error? :yikes: Sounds nasty....

So there's no way of resetting the scales globally, all at once?

Another late night coming up, I think....:)
 
... I could go to the Hierarchy rollout, and click on the reset scale button there... but that doesn't work on more than one object at a time. It seems to work one third of the time, screw things up for one third, and does nothing at all for the rest of the time...

Max or gmax? In gmax - if your model is organised in some sort of hierarchy - select the top node for the whole model, click Reset Scale and then Page Down to select all on the next level of the hierarchy. Reset Scale to do all these and Page Down to get the next level down. Repeat until all are done. Takes me about ten seconds on my current project, although I don't have any Groups defined.

If a reset scale contorts a particular object, you may have to reset transform first, having taken note of pivot location and orientation first so they can be corrected after. I hate it when I have to do that :mad: but if I'd used the accursed Mirror button I'd only have myself to blame. :o
 
Returning to this issue... I've now got to do the reset scale on parts to get the vc clickspots to work - and the problem is that even selecting individual parts, and then pressing reset scale on the hierarchy panel, no longer works. The scale just does not reset. The button does absolutely nothing!

Anybody got any ideas?:confused:
 
If the parts are joined via Hierarchy to non-animated node parts (parents) then try resetting those.

If all else fails, back up everything and then reinstall Gmax. Thats alot of work to do though and should be a last ditch effort. I would keep trying to reset scale, reset parents and see if that helps.
 
Its wierd how in Gmax with Scaling how oddly things work, how sometimes a parent object that isnt even animated can effect scaled animated parts.

The funniest though is when tires arent scaled and they still compile somehow un-noticed, and when they rotate on the runway, thy go super wide, then super thin and tall. Funniest thing you have seen... lol..
 
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