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Apron Ground lighting - Using Effect files this time!

Hi guys,
After almost 10 days of unsuccessful tries to light a default ground polygon in FS2004 using the Light_Land command, I gave up and decided to move on and attemp to light the ground using effect files!

But I have another problem using this approach
I know how to place an existing fx file into FS2004 but guess what....I don't know how to create a new one

So I would ask any of you effect gurus if possible to provide a guide (or even provide the code if it is more convinient) as to how I can create a simple effect that will emit a circular beam of light on the ground straight from above at a given radius in a given RGB colour value, and fade out as we move away from the circle's center.

It will be of a great help to me as I just now move into the effects chapter

Thanks in advance
Marios
 
Hi guys,
After almost 10 days of unsuccessful tries to light a default ground polygon in FS2004 using the Light_Land command, I gave up and decided to move on and attemp to light the ground using effect files!

Don`t give up so fast ;)

R u using the Light_land with FSDS ? ! Have u tried this
FSDS light tutorial
 
Hi Marijo,
Maybe it is because I am very new to scenery design and don't know much. And I gave up on the light_land not on the scenery design :)

I am using gmax 1.2. Looking at how some other sceneries texture gnd, I saw that the use day and night textures. Trying this method in gmax it worked but the texture is a bit blurred on the ground. I use 512x512 16bit with Mips created in imagetool. Am I doing something wrong or not advisable to get sharp textures?

Thanks
Marios
 
As far as I know, You will get sharp textures more or less only with 8-bit type of textures and no mip-maps. If You can decrease color, then this might be a solution for You?

Best regards
 
Hi,
Just tried it with not much luck...still a bit blurry :confused:
Any other advice? Can anyone provide a checklist on how to create textures? (ie. ???x??? ??bits MIPs Yes/No? etc.) trying to get as sharp a texture as possible shown in FS9.

Thanks
Marios
 
@Flex_45 about the lightning:

I found a tutorial at fsalpha: http://www.fsalpha.com/home.shtml

Look down to 01/03/2004 ... it could be of help.

About blurryness of textures ... I'm pretty new to scenery design, but painted a lot of aircrafts. Deactivate mipmaps should do the trick.

When I painted an aircraft and wanted sharp textures under all circumstances, I deactivated "use mips" in DXTBMP while exporting my paints to the DXT3-format of FS. I think there should be no difference between aircrafts and scenery obects in that aspect.
 
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