• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Are effects files location dependant?

nickw

Administrator
Staff member
Are effects files location dependant - XML Exclude

Guys,

After beating my head against a wall for the pas 10 days trying to find the issue with attached effects not working, I finally realised that if I export a MDL file to one location N40 - W40 I see the effects, but if I export to my airport location I do not.

Can anyone shed any light on this? I feel like crying

:teacher: (but not when it comes to FS)
 
Last edited:

nickw

Administrator
Staff member
OK, it is something in the exclude file in our airport area... now to figure that out.
 

rhumbaflappy

Administrator
Staff member
Resource contributor
Hi Nick.

For FS9 and the new XML excludes... excludes must be tiny and take out only the refpoint of the object. Otherwise you'll get the problem.

Excludes are supposed to exclude all scenery and effects in previously loaded areas, but the new excludes are messed up, and will exclude effects in the same folder! By using a tiny exclude, the new effect's refpoint will probably be outside the bounds of the exclude.

The days of making a huge sweeping exclude to clear the old objects and effects are over. :(

Dick
 

nickw

Administrator
Staff member
Hi Again Dick...

Sorry, I misread your last post...

Are you saying that if I create and exclude and do not select "effects" to be excluded, they will anyway!????

Also, is there a bug with Excbuilder, I cant even exclude a small item?
 

nickw

Administrator
Staff member
I also notice that without the FSSC excludes, the standard ground layout is showing though... there must be a way to get rid of that?
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
An exclude should not have such an influence on the ground scenery. I think you have deleted more, like for example a flatten area. Can you otherwise show a screenshot, maybe that helps in understand what happens.

And yes, I think Dick is saying that effects attached to objects will be excluded always, even if you don't select effects to be excluded.
 

nickw

Administrator
Staff member
OK People... here is the news....

We are all not thinking straight. This is a simple problem. The reason the effects are not showing is because they are attached to a library object, and the library object is being excluded! Doh :banghead:

So, the answer is simple, create a large exclude with everything EXCEPT Library Objects, and you are done :) Leave Generic Buildings excluded, Taxiways, Windsocks etc!

So, just this lot :)

Code:
       excludeBeaconObjects = "TRUE"
       excludeEffectObjects = "TRUE"
       excludeGenericBuildingObjects = "TRUE"
       excludeTaxiwaySignObjects = "TRUE"
       excludeTriggerObjects = "TRUE"
       excludeWindsockObjects = "TRUE"
Cheers,
 
Last edited:

nickw

Administrator
Staff member
The flip side of that is that poles etc will not work. Power poles are library objects as are the autogen 2 "custom" generic buildings.

But it allows for more flexibility when doing the excludes as now you can create a large exclude to get rid of taxiway signs and generic buildings without screwing up the effects, then create a few smaller excludes for poles etc.

So, one more question answered. Lets hope it clarifies for other designers.
 
Top