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I don't want to make my scenery overly complicated. So now that I have my island as polygon hole within an exclude region I run into another question.
Should I make a copy of the polygon hole of the island and tag it as shoreline? or can I simply instead of that draw some internal polygons as "Rock", then some parts as shoreline where I place a beach and then the rest of it as forest?
And...
Should the shoreline be defined in GE as Path or Polygon?
How do you make a proper beach, just do a polygon tagged as landclass coral sand beach? or that coral landclass polygon with a shoreline PATH on the edge of the polygon that faces the ocean?
Should I make a copy of the polygon hole of the island and tag it as shoreline? or can I simply instead of that draw some internal polygons as "Rock", then some parts as shoreline where I place a beach and then the rest of it as forest?
And...
Should the shoreline be defined in GE as Path or Polygon?
How do you make a proper beach, just do a polygon tagged as landclass coral sand beach? or that coral landclass polygon with a shoreline PATH on the edge of the polygon that faces the ocean?