n4gix
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I cannot believe this! It happened to me again...
...that I spent over a full week trying to figure out why my bloody radar altimeter needle refused to budge off the lower stop.
I knew the needle and animation was okay, 'cause when I assigned it to the airspeed needle's script it rotated just fine. Is the GUID 'poisoned' for some reason? Nope. Was it a duplicate? Nope.
Finally, late this afternoon while working on something else entirely, I spotted the problem. I'll bet everyone will spot the stupid mistake within mere moments.
...that I spent over a full week trying to figure out why my bloody radar altimeter needle refused to budge off the lower stop.
I knew the needle and animation was okay, 'cause when I assigned it to the airspeed needle's script it rotated just fine. Is the GUID 'poisoned' for some reason? Nope. Was it a duplicate? Nope.
Finally, late this afternoon while working on something else entirely, I spotted the problem. I'll bet everyone will spot the stupid mistake within mere moments.

Code:
<!-- RADAR ALTIMETER -->
<Animation name="B300_Radar_Alt_Needle" guid="a226768c-f82d-44e6-bba6-d88dfbc179cd" typeParam2="KA300_Radar_Alt_Needle" length="200" type="Sim" typeParam="AutoPlay" />
<PartInfo>
<Name>B300_Radar_Alt_Needle</Name>
<AnimLength>200</AnimLength>
<Animation>
<Parameter>
<Code>
(L:B300_RadarAlt,enum)
</Code>
</Parameter>
</Animation>
</PartInfo>




