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I've build a bunch of airports in the sim so far.
possible issue - too many textures? maybe but I use a bunch, coming from p3d. etc..
let me explain this further.
P3D likes tiled textures. maybe not likes em , but deals with em. MSFS does not. I like SketchUp (hi, Gary) i use it because i get helpers building the structures, and that's a great help - half way markers built in and such.. but the problem I'm having stems from the use of tiles on -larger walls, parts, whatever, as - in msfs - they rip and tear, like the l.a.guns song. haha....anyways they look terrible all torn and - you know- stretched and bad, so in order to counter this, i make every single face on the model a "make unique texture" problem the is - it ends up making 1000 textures for 1 model, and there gonna be 50 plus models.....so EVEN THOUGH there's a ton of textures MSFS has always seemed to handle this, but not this time. after making all the faces independent, and generation of close to 1000 textures, the sim will not make the package anymore, or whatever it ends up making doesn't include the textures..
after the process, it puts my buildings in the sim just fine and all nice but just not textures.
question1....is there a top maximum limit to how many textures it will let make into a package?
question2...has anyone ever been denied a package creation because of excessive textures?
question 3...am i crazy or it wont do it anymore, who knows after all the updates asobo keeps changing shit. impossible to know what might work one day and not the next.
question 4 - do they even listen to us little dudes, and actually we isn't little....
my file format inside the package is this, inside the textures folder go the texture, inside the folder for the asset - go the 3 gltf files, i got that. so when do the textures stop showing?
i put everything where its supposed to go and-----in the right context, all folders match the files in them...
i build the package in the sim, close, go to the airport load in the editor, and proceed to add the asset, building...whatever, in this case a terminal. it absolutely shows up, nut NO textures.
I am dumbfounded, it worked perfectly for the airports I've already made, but now is a no go.
does anyone know what stupid thing I'm doing wrong, again. if we lived our lives building assets for the sim we would be gollums...im getting there. lol
THANKS GUYS!
attached is the msfs build package file.
possible issue - too many textures? maybe but I use a bunch, coming from p3d. etc..
let me explain this further.
P3D likes tiled textures. maybe not likes em , but deals with em. MSFS does not. I like SketchUp (hi, Gary) i use it because i get helpers building the structures, and that's a great help - half way markers built in and such.. but the problem I'm having stems from the use of tiles on -larger walls, parts, whatever, as - in msfs - they rip and tear, like the l.a.guns song. haha....anyways they look terrible all torn and - you know- stretched and bad, so in order to counter this, i make every single face on the model a "make unique texture" problem the is - it ends up making 1000 textures for 1 model, and there gonna be 50 plus models.....so EVEN THOUGH there's a ton of textures MSFS has always seemed to handle this, but not this time. after making all the faces independent, and generation of close to 1000 textures, the sim will not make the package anymore, or whatever it ends up making doesn't include the textures..
after the process, it puts my buildings in the sim just fine and all nice but just not textures.
question1....is there a top maximum limit to how many textures it will let make into a package?
question2...has anyone ever been denied a package creation because of excessive textures?
question 3...am i crazy or it wont do it anymore, who knows after all the updates asobo keeps changing shit. impossible to know what might work one day and not the next.
question 4 - do they even listen to us little dudes, and actually we isn't little....
my file format inside the package is this, inside the textures folder go the texture, inside the folder for the asset - go the 3 gltf files, i got that. so when do the textures stop showing?
i put everything where its supposed to go and-----in the right context, all folders match the files in them...
i build the package in the sim, close, go to the airport load in the editor, and proceed to add the asset, building...whatever, in this case a terminal. it absolutely shows up, nut NO textures.
I am dumbfounded, it worked perfectly for the airports I've already made, but now is a no go.
does anyone know what stupid thing I'm doing wrong, again. if we lived our lives building assets for the sim we would be gollums...im getting there. lol
THANKS GUYS!
attached is the msfs build package file.