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Hi,
I just finished reading this forum and have some questions left (FS9)
1/ what I want to do is a conditional lauch of a rocket.
I realised the model and attached effect for fire and smoke, launch+flight, animated along a simple z axis and it's ok.
2/ tried to use CAT to trigger launch and got some issues:
- effects seem to "stay on ground"
- when I set nav2 (which is my trigger), rocket doesn' take off and seems to wait the next cycle (I add another rocket withoute any condition as a reference) before moving, without the attached effect.
- furthermore the animation doesn't play once and cycles as long as NAV2 is set.
So is CAT able to do what I want or do I have to find other tweaks ?
If it is, how can I apply conditions to animation or trigger in order to reach my goal ?
Thank you Arno for this tool which worked fairly well with other kind of animations
Cheers
I just finished reading this forum and have some questions left (FS9)
1/ what I want to do is a conditional lauch of a rocket.
I realised the model and attached effect for fire and smoke, launch+flight, animated along a simple z axis and it's ok.
2/ tried to use CAT to trigger launch and got some issues:
- effects seem to "stay on ground"
- when I set nav2 (which is my trigger), rocket doesn' take off and seems to wait the next cycle (I add another rocket withoute any condition as a reference) before moving, without the attached effect.
- furthermore the animation doesn't play once and cycles as long as NAV2 is set.
So is CAT able to do what I want or do I have to find other tweaks ?
If it is, how can I apply conditions to animation or trigger in order to reach my goal ?
Thank you Arno for this tool which worked fairly well with other kind of animations
Cheers