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I have a couple of questions on attach points that I would like clarified.
I just finished adding arrestor cables to an object and it works however I could not find any clear instructions on how to add them as an attach point. So I used the next best thing and punted with logical assumptions (which maybe you should not use in FSX
).
The SDK says attachpt_cable_X_X is the attach point name so I used an empty attach point and used the names below to attach to my object.
The strange thing is when I clicked attach to geometry it changed the name to attachpt_attachpt_cable_1_1_2. The the second one became attachpt_attachpt_cable_1_2_3.
I did not think this right at least on the first part so I went into the object properties and removed the first attachpt_ from the name. I also removed the extra digit at the end.
The end result is this xml code.
***@#$%
Can I stop right here and ask one of my other questions first. Why can I not copy and paste in the User Defined Properties of an object? I can type in the field and delete text but I can not quickly use the simple cut and paste.
Anyway back to the code which I have to enter manually since I can not copy it.
So I attached cables 1 thru 3 in this manner and I trapped the cables and it worked.
The question is did I do it right or is it just working by chance?
Is the numerical sequence that Gmax is adding to the end of the name important?
I just finished adding arrestor cables to an object and it works however I could not find any clear instructions on how to add them as an attach point. So I used the next best thing and punted with logical assumptions (which maybe you should not use in FSX
The SDK says attachpt_cable_X_X is the attach point name so I used an empty attach point and used the names below to attach to my object.
Code:
veh_carrier01_high_detail_sm attachpt_cable_1_1
veh_carrier01_high_detail_sm attachpt_cable_1_2
veh_carrier01_high_detail_sm attachpt_cable_2_1
veh_carrier01_high_detail_sm attachpt_cable_2_2
veh_carrier01_high_detail_sm attachpt_cable_3_1
veh_carrier01_high_detail_sm attachpt_cable_3_2
veh_carrier01_high_detail_sm attachpt_cable_4_1
veh_carrier01_high_detail_sm attachpt_cable_4_2
The strange thing is when I clicked attach to geometry it changed the name to attachpt_attachpt_cable_1_1_2. The the second one became attachpt_attachpt_cable_1_2_3.
I did not think this right at least on the first part so I went into the object properties and removed the first attachpt_ from the name. I also removed the extra digit at the end.
The end result is this xml code.
***@#$%
Can I stop right here and ask one of my other questions first. Why can I not copy and paste in the User Defined Properties of an object? I can type in the field and delete text but I can not quickly use the simple cut and paste.
Anyway back to the code which I have to enter manually since I can not copy it.
Code:
<FSMakeMdlData version="9.0"> <attachpoint name="attachpt_cable_1_1"> </Attachpoint><FSMakeMdlData>
So I attached cables 1 thru 3 in this manner and I trapped the cables and it worked.
The question is did I do it right or is it just working by chance?
Is the numerical sequence that Gmax is adding to the end of the name important?
