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experimenting... trying to create some good looking grass for the airport. I created some textured polys using SBuilder from some 1024x1024 bmps and they look pretty darn good. But two issues creep up:
1. - I get a "flash" of a solid green color for a split-second as I move about the airport. Like it is refreshing. The best way to describe it is if you have every created Hi-Res photomesh with SBuilder there will be moments as you fly around where the tile pops into view or focus. It sorta looks like that. Is there some relation? Is this a normal reaction for a textured poly? Should I be using a 512x512 bmp for the grass?
2. - I also noticed the poly is always on top of everything else. I can't seem to lower its priority layer. Can u?
thx
1. - I get a "flash" of a solid green color for a split-second as I move about the airport. Like it is refreshing. The best way to describe it is if you have every created Hi-Res photomesh with SBuilder there will be moments as you fly around where the tile pops into view or focus. It sorta looks like that. Is there some relation? Is this a normal reaction for a textured poly? Should I be using a 512x512 bmp for the grass?
2. - I also noticed the poly is always on top of everything else. I can't seem to lower its priority layer. Can u?
thx

