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Best FX for a light point?

arno

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Hi,

For the ModelConverterX tool I am working on, I want to convert the light points of old API macros into effects that are attached to the FSX MDL object. So I need to write a FX file to be used for those lights as well.

Because I am not really an expert on those FX files, let me ask you what is the best FX file to use as a basis for a normal light? I was thinking about taking for example fx_lightObsRedSteady.fx and then modifying the lines that specify the colour to the colour I need for the specific light.

Or is there a better FX to use for this? Thanks.
 
Hi Arno!

Take a look at my web site www.terrabuilder.com, under screrenshots/structures. I have implemented lighting poles with effects that work day and night. The poles illuminate the ground below as well. Let me know if that's what you're looking for and I'll send you the appropriate files.

Misho

PS... a small UI suggestion - Quote and Reply buttons should probably be next to each other... :)
 
Hi Misho,

In this case I don't think that is what is always needed. The lights in the objects being converted can also simple light points at the top of a roof (anti collision lights for example). In that case they should not shine on the ground as well.

I have now taken one of the default lights and edited the size a bit, that is in the latest release of the tool. I'll see if users have complaints about that :).

But supporting also lights that can shine to the ground sounds like a good idea for the next version :).
 
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