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Hi,
For the ModelConverterX tool I am working on, I want to convert the light points of old API macros into effects that are attached to the FSX MDL object. So I need to write a FX file to be used for those lights as well.
Because I am not really an expert on those FX files, let me ask you what is the best FX file to use as a basis for a normal light? I was thinking about taking for example fx_lightObsRedSteady.fx and then modifying the lines that specify the colour to the colour I need for the specific light.
Or is there a better FX to use for this? Thanks.
For the ModelConverterX tool I am working on, I want to convert the light points of old API macros into effects that are attached to the FSX MDL object. So I need to write a FX file to be used for those lights as well.
Because I am not really an expert on those FX files, let me ask you what is the best FX file to use as a basis for a normal light? I was thinking about taking for example fx_lightObsRedSteady.fx and then modifying the lines that specify the colour to the colour I need for the specific light.
Or is there a better FX to use for this? Thanks.
