• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Best software for photreal scenery

Messages
56
Hi,
I wanted to ask you what is the best and fastest software for creating the photo-real scene. I do not care about anything else just photo-real scenery.
Is there anything better than Sbuilderx?
 
Hi,

Personally I always just use the resample tool from the sdk. When you have the source imagery you want to use for the scenery that is the quickest way I think. But of course SBuilderX gives you a nice user interface.
 
I agree with Arno.

Initially, using resample.exe directly seems a little cumbersome ... but it gives you ultimate control over what is happening.

The question to the 'OP", however, is when you say 'I just care about photoscenery', what sort of photoscenery do you mean?
If you are talking about creating very very large areas of photoimagery in an automated way, then the single biggest problem you have is the source imagery. There have been a few products that do this in the past (eg FSEarthTiles, etc), it has not a particular area of interest for me, so others would need to comment.
It has , however, become less easy to scrape large numbers of tiles from Google and BingMaps servers, as Google in particular, have put some measures to limit what you can download.

If you are making specific areas, learn resample, and how to make an .inf file.
 
Actually, it is not a specific area. I and a few others want to work at area of about 600000 sq mi .So I don't care about higher zoom level, zoom 11 is enough
what do you think, is it possible to create photo scenery of such an area during one month?
and I want to ask your opinion on "Tile proxy". is it good and fast program ?
 
Last edited:
The issue is the imagery itself.

I don't use tileproxy as this sort of scenery is not of interest to me, but many do, and it does what you are intending (scrape tiles and resample them into scenery)

Note that the source of the tiles will determine whether you can use the imagery for your own use only, or for distribution.

Unless you purchase the imagery, or it is explicitly public domain, you will not be able to share your creation.
 
Thanks hcornea
It is for me and my few friends's personal uses, so copyright will not be an issue here.
Could you please throw some light on tiles scraping? How can I do that? Is there any guide or tutorial on that?
And one another question, can I make scenery with a fixed zoom level (for example, zoom13) for all regions with tileproxy? Or it creates the image based on the flight level? (for example, if I fly at low altitude, it will create a more detailed image than say when I fly at high altitude)
 
Thanks hcornea
It is for me and my few friends's personal uses, so copyright will not be an issue here.
Could you please throw some light on tiles scraping? How can I do that? Is there any guide or tutorial on that?
And one another question, can I make scenery with a fixed zoom level (for example, zoom13) for all regions with tileproxy? Or it creates the image based on the flight level? (for example, if I fly at low altitude, it will create a more detailed image than say when I fly at high altitude)

I do not recommend using Tileproxy as the process of processing Tiles acquired by it would be very difficult and time consuming.Also I do not recommend using Tileproxy with low speed Internet connection which will simply result in black holes in tiles.
As Arno said it is much better for a project at this scale to acquire pictures separately and turn it into scenery file via Resample etc...
You will have more control over your project.

But if you have just decided to use Tileproxy you may give Map2BGL a try.Just note that I have not tested it in FSX!
 
It is for me and my few friends's personal uses, so copyright will not be an issue here.

EDIT: After reading this to my wife she feels I was too harsh in this post, thus it must be so. That was not my intention so I apologize up front if the tone is less than cordial. I was merely trying to inform a comrade FlightSim developer of the pitfalls of copyright law. I regret that this came across as harsh. That said, I do stand by the dry, unemotional meaning of my statements.

I wish you the best of luck with your project and am happy to see that the forum was able to help on the technical issues - which in fact was the purpose of your posts - a purpose from which I strayed.

Warm Regards, Will

Original Post:

Not quite. For your personal use? You are correct - No problem. Giving to friends - i.e. distributing it even though you are not charging for it? Problem - that is technically a copyright infringement.

Think of it in terms of taping a US football game - in the US the National Football League warning states:

"This telecast is copyrighted by the NFL for the private use of our audience. Any other use of this telecast or any pictures, descriptions, or accounts of the game without the NFL's consent is prohibited."

Tape it so you can watch it later? - no problem - that's private use and you are the audience. Tape it so you can give copies to your friends? - that's not private use.

Yes, I know, there is the "Fair Use" stipulation written into copyright law which means you can use a part of the material as long as it is not a substantial portion and that you give full credit - i.e. using a quote from a publication or a small video clip in a presentation. However, using large sections of commercial imagery in scenery is probably well beyond fair use - even if you give full credit in the accompanying documentation.

That said, I'm not the copyright police - not even a lawyer. I'm just somebody whose former job took him deep into copyright law - I learned it so I didn't go to jail. :D

Cheers!
 
Last edited:
Will, of course, is right.

And nobody here is the copyright police. Be informed that giving protected imagery or data to friends is a violation, and then use your own judgement as to whether you still chose to do it. Your decision, your friends, and your risk... even though the risk might be small, the consequences could be large. Just sayin'.

Dick
 
Back
Top