Hi ?
sure, no problem for me to share my knowledge. In the attached ASM-files you find the complete code for a blue BGL Light with the replacement object at higher distance.
I additionally experimented with two different brightness of the BGL Lights. Thats the reason why you find two different BGL_LIGHTS lines in different distances.
You find the relevant code in the _0.asm file. Here are the lines that produce this "effect".
Hope that helps with your problem.
Jörg
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IFIN1 mittelweit, RBIAS1, 3500, 9999
; Dann Kiste zeichnen
; draw the box here
DRAW_TRI_BEGIN 0, 24
DRAW_TRI 4, 1, 12 ; poly=1 part=1
DRAW_TRI 12, 15, 4 ; poly=2 part=1
DRAW_TRI 11, 22, 19 ; poly=3 part=1
DRAW_TRI 19, 8, 11 ; poly=4 part=1
DRAW_TRI 5, 16, 21 ; poly=5 part=1
DRAW_TRI 21, 10, 5 ; poly=6 part=1
DRAW_TRI 17, 14, 20 ; poly=7 part=1
DRAW_TRI 20, 23, 17 ; poly=8 part=1
DRAW_TRI 13, 2, 7 ; poly=9 part=1
DRAW_TRI 7, 18, 13 ; poly=10 part=1
DRAW_TRI 0, 3, 9 ; poly=11 part=1
DRAW_TRI 9, 6, 0 ; poly=12 part=1
DRAW_TRI_END
mittelweit label BGLCODE
IFIN1 darker, RBIAS1, 1500, 9999
BGL_LIGHT LIGHT_NAV, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0000000afh, 0.000000, 0.000000, 1.000000
BGL_JUMP_32 nolgt_1
darker label BGLCODE
BGL_LIGHT LIGHT_NAV, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0000000ffh, 0.000000, 0.000000, 1.000000
nolgt_1 label BGLCODE
BGL_RETURN