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Hello there,
It seems i'm unable to export my model correctly, the UV Map set up in Blender seems to get lost in the process somehow and i just can't figure it out, or i'm just missing something.
It seems to me that the UV Map is set up alright, but when i export it via the Blender2P3D Addon and then import the.mdl in Modelconverter X it looks like this.
I had a similar problem a while ago, and the answer was simple, the UV Map was incorrect - but it seems fine to me.
Here's what i did, i created this simple mesh in Blender, then
-unwrapped it
-exported the mesh to substance painter
-add the material and exported the textures
-set up the material in blender using these textures
-esxport the whole thing via the Blender2P3D addon to get a .mdl file
-import into MCX to place it in the Sim and see what it looks like
And that's where i am now, i just can't figure out where my mistake is.
If anyone has any suggestions whatsoever - Thank you
Cheers
It seems i'm unable to export my model correctly, the UV Map set up in Blender seems to get lost in the process somehow and i just can't figure it out, or i'm just missing something.
It seems to me that the UV Map is set up alright, but when i export it via the Blender2P3D Addon and then import the.mdl in Modelconverter X it looks like this.
I had a similar problem a while ago, and the answer was simple, the UV Map was incorrect - but it seems fine to me.
Here's what i did, i created this simple mesh in Blender, then
-unwrapped it
-exported the mesh to substance painter
-add the material and exported the textures
-set up the material in blender using these textures
-esxport the whole thing via the Blender2P3D addon to get a .mdl file
-import into MCX to place it in the Sim and see what it looks like
And that's where i am now, i just can't figure out where my mistake is.
If anyone has any suggestions whatsoever - Thank you
Cheers
Last edited: