• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Bus model exporting problem

Messages
10
Country
china
:( Hi , guys...Newbie here have confronted another problem.. Recently, I'm making some bus models with Gmax. I went through modelling and texturing, everything is fine. But when I tried to export it to FS2004, problems occurred. See the pics, it said the model has an explicit OBED scaling matrix prepended to it, but I didn't add anything related to scaling to my model...Can I find any solutions? Thanks
 

Attachments

  • 未命名11.jpg
    未命名11.jpg
    14.7 KB · Views: 417
  • QQ截图未命名.jpg
    QQ截图未命名.jpg
    69.9 KB · Views: 388
  • QQ截图未命名11.jpg
    QQ截图未命名11.jpg
    74.7 KB · Views: 369
  • QQ截图未命名12.jpg
    QQ截图未命名12.jpg
    59.5 KB · Views: 396
Klick on one Objekt, then Hierarchy, then Scale.

and this for every Objekt you have.
 
Back
Top