I have been working alongside Sludge, Neutrino and a few others in an effort to improve the accuracy of the Acceleration F/A-18 flight model. In the past recent weeks, we have been able to make decent strides in certain systems such as an improved auto-flaps, pitch auto trim, auto rudder, G-Limiters, and low speed/high alpha flight handling as per NATOPS data and real-world F/A-18 pilot feedback. All of the controlling gauges have been done in XML format. Unfortunately the increase of these gauges has taken its toll on multiplayer gameplay. Due to the nature of our style of flying (FSX Blue Angels), optimal multiplayer gameplay is a must. I am thinking that re-coding these gauges in C++ might remedy this lag-causing issue, but as you can guess, none of the guys in our crew has the knowledge required for C++ coding.
So my question is...Are there any C++ coders for hire to compile such a gauge in C++ if we provide the XML version of the gauge. If so, please contact me at jimi@fsxblueangels.com and list your asking price. Thanks.
So my question is...Are there any C++ coders for hire to compile such a gauge in C++ if we provide the XML version of the gauge. If so, please contact me at jimi@fsxblueangels.com and list your asking price. Thanks.

