- Messages
- 6
- Country
Long Story:
When recently purchasing MSFS I have found that I miss my old FSX 172, and only like choice is the 152, everything else has a glass cockpit. I don't want to learn that yet. So I tried to find one or convert the FSX. No joy. I finally just decided to mod the files within MSFS and put the 152 cockpit into the 172 so I could have my cake and eat it too. Now, I did all this before I knew there was an SDK, so this is all hand modified files.
Short Story:
I lifted the C152 cockpit definitions, models and textures and linked them into the C172 external model. Works great as one would expect as all the definitions and links are the same. No reason not to.
Problem:
The internal model sits about a foot (300mm) high and a few inches (100mm?) forward of the external model. So when in the cockpit looking outside things clip, you can't raise your sitting position high enough to see well for landing and you can lower your sitting
position through the floor.
Solution:
None
Question:
It seems the simple solution should be to import the GLTF into blender, move it en masse, and export it. But I cannot find a way to export it properly where MSFS will work. Seems to loose all the textures and show nothing.
I've also poured over the SDK documentation and find no reference to aligning internal and external models. I am assuming that this is something that is implied when the models are created.
Because it is a modeling location problem (my guess) I think I would have the same issue using the SDK and porting things over.
Honestly I've spend thrice the time trying to get these two items to gel than I did in creating the port. I feel there should be a simple and easy solution but I've gone down a deep dark rabbit hole and cannot see it.
Any suggestions would be appreciated.
D
When recently purchasing MSFS I have found that I miss my old FSX 172, and only like choice is the 152, everything else has a glass cockpit. I don't want to learn that yet. So I tried to find one or convert the FSX. No joy. I finally just decided to mod the files within MSFS and put the 152 cockpit into the 172 so I could have my cake and eat it too. Now, I did all this before I knew there was an SDK, so this is all hand modified files.
Short Story:
I lifted the C152 cockpit definitions, models and textures and linked them into the C172 external model. Works great as one would expect as all the definitions and links are the same. No reason not to.
Problem:
The internal model sits about a foot (300mm) high and a few inches (100mm?) forward of the external model. So when in the cockpit looking outside things clip, you can't raise your sitting position high enough to see well for landing and you can lower your sitting
position through the floor.
Solution:
None
Question:
It seems the simple solution should be to import the GLTF into blender, move it en masse, and export it. But I cannot find a way to export it properly where MSFS will work. Seems to loose all the textures and show nothing.
I've also poured over the SDK documentation and find no reference to aligning internal and external models. I am assuming that this is something that is implied when the models are created.
Because it is a modeling location problem (my guess) I think I would have the same issue using the SDK and porting things over.
Honestly I've spend thrice the time trying to get these two items to gel than I did in creating the port. I feel there should be a simple and easy solution but I've gone down a deep dark rabbit hole and cannot see it.
Any suggestions would be appreciated.
D